Difference between revisions of "I3D 2018"
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|Acronym=I3D 2018 | |Acronym=I3D 2018 | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
| − | |Series= | + | |Series=I3D |
|Type=Conference | |Type=Conference | ||
|Start date=2018/05/15 | |Start date=2018/05/15 | ||
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|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | ||
}} | }} | ||
| − | + | * Topics include, but are not limited to: | |
| − | + | * | |
| − | + | * Interaction devices and techniques | |
| − | + | * 3D game techniques | |
| − | + | * Virtual and augmented reality | |
| − | + | * Interactive modeling | |
| − | + | * Level-of-detail approaches | |
| − | * | + | * Pre-computed lighting |
| − | * | + | * Visibility computation |
| − | * | + | * Real-time surface shading |
| − | + | * Fast shadows, caustics and reflections | |
| − | * | + | * Imposters and image-based techniques |
| − | * | + | * Animated models |
| − | + | * Physics-based animation | |
| − | * | + | * GPU techniques |
| − | * | + | * Navigation methods |
| − | + | * Interactive visualization | |
| − | * | + | * User studies of interactive techniques and applications |
| − | + | * Sketch-based 3D interaction | |
| − | |||
| − | * | ||
| − | * | ||
| − | |||
| − | * | ||
| − | * | ||
| − | * | ||
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Revision as of 10:19, 13 May 2020
| I3D 2018 | |
|---|---|
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
| |
| Event in series | I3D |
| Dates | 2018/05/15 (iCal) - 2018/05/18 |
| Homepage: | http://i3dsymposium.github.io/2018/ |
| Twitter account: | @I3DCONF |
| Location | |
| Location: | Montreal, Quebec, Canada |
| Important dates | |
| Submissions: | 2017/12/29 |
| Papers: | Submitted 70 / Accepted 42 (60 %) |
| Committees | |
| General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
| Table of Contents | |
| Tweets by @I3DCONF | |
- Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction