Difference between revisions of "VRST 2019"
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Tim Holzheim (talk | contribs) (Added page provenance(#264) and contribution type(#271)) |
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|City=Parramatta | |City=Parramatta | ||
|Country=Australia | |Country=Australia | ||
| + | |Abstract deadline=2019/07/19 | ||
| + | |Paper deadline=2019/07/19 | ||
| + | |Poster deadline=2019/08/15 | ||
| + | |Demo deadline=2019/08/15 | ||
| + | |Notification=2019/09/15 | ||
| + | |has general chair=Tomas Trescak | ||
| + | |has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh | ||
| + | |has demo chair=Richard Skarbez, Anton Bogdanovych | ||
| + | |Submitted papers=180 | ||
| + | |Accepted papers=25 | ||
| + | |Accepted short papers=14 | ||
| + | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3359996#issue-downloads | ||
| + | |has Proceedings DOI=https://doi.org/10.1145/3359996 | ||
| + | |has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3359996 | ||
| + | |pageCreator=Soeren | ||
| + | |pageEditor=Tolga.karaarslan | ||
| + | |contributionType=1 | ||
}} | }} | ||
| + | ==Topics== | ||
| + | * Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices | ||
| + | * Advanced display technologies and immersive projection technologies | ||
| + | * Low-latency and high-performance XR | ||
| + | * Multi-user and distributed XR | ||
| + | * XR software infrastructures | ||
| + | * XR authoring systems | ||
| + | * Human interaction and collaborative techniques for XR | ||
| + | * Input devices for XR | ||
| + | * Tracking and sensing | ||
| + | * Multisensory and multimodal systems for XR | ||
| + | * Brain-computer interfaces | ||
| + | * Haptics, smell and taste | ||
| + | * Audio and music processing, and/or sound synthesis for XR | ||
| + | * Computer vision and computer graphics techniques for XR | ||
| + | * Immersive simulations in XR and Immersive analytics | ||
| + | * Modelling and simulation | ||
| + | * Real-time physics-based modelling | ||
| + | * Real-time and physically based rendering | ||
| + | * Avatars and virtual humans in XR | ||
| + | * Tele-operation and telepresence | ||
| + | * Performance testing & evaluation | ||
| + | * Locomotion and navigation in virtual environments | ||
| + | * Perception, presence, virtual embodiment, and cognition | ||
| + | * Teleoperation and telepresence | ||
| + | * Computer animation for XR | ||
| + | * XR applications e.g. training systems, medical systems | ||
| + | * XR for fabrication | ||
| + | * Innovative HCI approaches in XR | ||
| + | * Multi-disciplinary research projects involving innovative use of XR | ||
Latest revision as of 19:00, 1 April 2022
| VRST 2019 | |
|---|---|
25th ACM Symposium on Virtual Reality Software and Technology
| |
| Event in series | VRST |
| Dates | 2019/11/12 (iCal) - 2019/11/15 |
| Homepage: | https://vrst.acm.org/vrst2019/ |
| Location | |
| Location: | Parramatta, Australia |
| Important dates | |
| Abstracts: | 2019/07/19 |
| Papers: | 2019/07/19 |
| Posters: | 2019/08/15 |
| Demos: | 2019/08/15 |
| Notification: | 2019/09/15 |
| Accepted short papers: | 14 |
| Papers: | Submitted 180 / Accepted 25 (13.9 %) |
| Committees | |
| General chairs: | Tomas Trescak |
| PC chairs: | Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh |
| Demo chairs: | Richard Skarbez, Anton Bogdanovych |
| Table of Contents | |
Topics
- Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal systems for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing, and/or sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR and Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time and physically based rendering
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications e.g. training systems, medical systems
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR