Difference between revisions of "GameSec"
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|Title=Conference on the Decision and Game Theory for Security | |Title=Conference on the Decision and Game Theory for Security | ||
|Field=Computer Networking | |Field=Computer Networking | ||
+ | |pageCreator=Britta.Seeberg | ||
+ | |pageEditor=Britta.Seeberg | ||
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''The Conference on Decision and Game Theory for Security focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods'' | ''The Conference on Decision and Game Theory for Security focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods'' |
Revision as of 21:13, 1 April 2022
GameSec 



GameSec | |
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Conference on the Decision and Game Theory for Security
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Categories: Computer Networking
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Avg. acceptance rate: | 58.5 |
Avg. acceptance rate (last 5 years): | 58.5 |
Table of Contents | |
Conference on the Decision and Game Theory for Security (GameSec) has an average acceptance rate of 58.5% (last 5 years 58.5%).
Events
There are 5 events of the series GameSec known to this wiki: GameSec 2017, GameSec 2018, GameSec 2019, GameSec 2020, GameSec 2021
Submission/Acceptance
Locations
The Conference on Decision and Game Theory for Security focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods