Difference between revisions of "HUSO 2021"
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|Acronym=HUSO 2021 | |Acronym=HUSO 2021 | ||
|Title=International Conference on Human and Social Analytics | |Title=International Conference on Human and Social Analytics | ||
+ | |Ordinal=7 | ||
+ | |Series=HUSO | ||
|Type=Conference | |Type=Conference | ||
− | |Superevent= | + | |Superevent=InfoWare 2021 |
|Start date=2021/07/18 | |Start date=2021/07/18 | ||
|End date=2021/07/22 | |End date=2021/07/22 | ||
− | | | + | |Submission deadline=2021/05/11 |
|Homepage=https://www.iaria.org/conferences2021/HUSO21.html | |Homepage=https://www.iaria.org/conferences2021/HUSO21.html | ||
+ | |TibKatId=177711344X | ||
+ | |gndId=1245465589 | ||
|City=Nice | |City=Nice | ||
|Country=France | |Country=France | ||
+ | |presence=hybrid | ||
+ | |Paper deadline=2021/05/11 | ||
+ | |Notification=2021/05/31 | ||
+ | |Camera ready=2021/06/16 | ||
+ | |has Proceedings Link=https://www.thinkmind.org/index.php?view=instance&instance=HUSO+2021 | ||
+ | |ISBN=978-1-61208-884-6 | ||
+ | |pageCreator=Saskia.Ernert | ||
+ | |pageEditor=Saskia.Ernert | ||
+ | |contributionType=2 | ||
}} | }} | ||
+ | HUSO 2021 is colocated with the following events as part of InfoWare 2021 Congress: | ||
+ | |||
+ | * ICCGI 2021, The Sixteenth International Multi-Conference on Computing in the Global Information Technology | ||
+ | * ICWMC 2021, The Seventeenth International Conference on Wireless and Mobile Communications | ||
+ | * VEHICULAR 2021, The Tenth International Conference on Advances in Vehicular Systems, Technologies and Applications | ||
+ | * INTERNET 2021, The Thirteenth International Conference on Evolving Internet | ||
+ | * COLLA 2021, The Eleventh International Conference on Advanced Collaborative Networks, Systems and Applications | ||
+ | * INTELLI 2021, The Tenth International Conference on Intelligent Systems and Applications | ||
+ | * VISUAL 2021, The Sixth International Conference on Applications and Systems of Visual Paradigms | ||
+ | * HUSO 2021, The Seventh International Conference on Human and Social Analytics | ||
+ | * BRAININFO 2021, The Sixth International Conference on Neuroscience and Cognitive Brain Information | ||
+ | |||
+ | === HUSO 2021 conference tracks: === | ||
+ | |||
+ | ==== Hot topics in human and social analytics ==== | ||
+ | |||
+ | Tendencies: Dynamic social networks; Affective computation; Knowledge computational engine for big data; Crowd emotions computation; Cooperation communities; Community evolution prediction; Discovering regional communities; Dynamic feedback mechanisms; Community structure detection; Predicting diffusion of preferences; Twitter communities; Microblogs; Influence for celebrities on microblogs; Sentiment analysis in the blogosphere; Data-mining twitter; Detection of persistent topics; Attraction similarity metric; Community influence ranking in social networks | ||
+ | Challenges: Community-based cheater detection; Spammer detection; Expert detection; Rumors detection; Understanding lurking behaviors; Detecting malicious clients; Trust patterns in ego networks; Cyberbullying behavior; Online anti-opinion spam; Detecting deception; Tracking in Twitter; Models of influence inflation in online social networks; Clearing contamination; Activity space-based crime location prediction; Trust antecedents frameworks and trust prediction; Overlapping community detection | ||
+ | |||
+ | ==== Human Heritage Analytics ==== | ||
+ | |||
+ | Cultural heritage analytics; Conservation; Reconstruction and restoration techniques; Preservation analytics; Historic linked data; Digital photos collection analytics; Industrial heritage analytics; Cityscapes analytics; Archeological analytics; Human habit and costumes analytics; Historical assets (coins, pottery, building architecture, traditions) analytics; 3D Digitalization and augmented virtual reality; Museums interactive exploration; Social media influence. | ||
+ | |||
+ | ==== Emotion Basics ==== | ||
+ | |||
+ | Modeling and capturing and representing online emotions; Knowledge representation and reasoning about emotions; Emotional behavior in human-computer interaction; Sentiment and emotion summarization and visualization; Emotional behavior modeling and ontologies; Capturing emotions in sounds and music computing; Expressing emotions in interactive entertainment; Expressing emotions in multimedia and multimodal systems; Emotional behavior in storytelling; Emotions in geographical and cultural heritage | ||
+ | |||
+ | ==== Human interaction ==== | ||
+ | |||
+ | Human-computer interaction; Natural user interfaces; Virtual and augmented reality (Google Glass, Hololens, etc. ); Multimedia and multimodal systems; Smart cities; Interaction design | ||
+ | |||
+ | ==== Emotion-Driven Systems ==== | ||
+ | |||
+ | Requirements engineering for emotions; Representation of emotionally-oriented requirements; Software design and programming of emotionally-oriented systems; Affective computing approaches to software development; Appropriation and deployment of emotionally-oriented systems; Software processes and practice for emotionally-oriented systems; Case studies relating information systems and emotions; Ethics in emotion-driven systems | ||
+ | |||
+ | ==== Sentiment Analysis ==== | ||
+ | |||
+ | Mining opinion with explicit/implicit, regular/ irregular, syntactical and semantic rules; Ontologies and knowledge bases for sentiment analysis; Baselines and datasets for semantic sentiment analysis; Concept-level sentiment analysis; Expressions with latent semantics; Sentiment-based indexing, search and retrieval in social networks; Subjectivity, sentiment and emotion detection in social networks; Evolution of sentiment within and across social media systems and topics; Topic based and entity based sentiment analysis; Semantic processing of social media for sentiment analysis; Comparison of semantic approaches for sentiment analysis; Prediction of sentiment towards events, people, organizations; | ||
+ | |||
+ | ==== Social Human Analytics ==== | ||
+ | |||
+ | Humanistic data collection and interpretation; Context-centric social multimedia discovery and collection; Semantic web technologies for subjectivity and social analysis; Social and expressive media corpora and annotations; Creative language (humor, irony, metaphor, etc.) in social networks; Dynamicity of social event detection; Social network and interaction analysis around places and events; Social media visualization and aggregation of places and events; Event-based and location-based storytelling using social media; Interactive social media applications; Sentiment and engagement analysis using social media; Mobile social networking applications; Collaborative multimedia content production; Social poor-quality arguments; Social fuzzy thinking; Online critical literacy; Linked argumented data; Complex annotation tools and interfaces; Linguistic variation and non-standard or historical use of language; Automatic creation of social semantic resources | ||
+ | |||
+ | ==== Personalized Human Analytics ==== | ||
+ | |||
+ | Mining personalized opinions; Individual versus collective behavior models; Data-driven profiling/ personalization; User modeling, personalization and linked data; Behavior and context prediction; Gesture recognition; Person-centric reasoning; Web access patterns analysis; Speech and audio data profiling; Personalized ontologies, ontology matching, and alignment; Personalized sentiment analysis; Connecting personalized opinions across blogs, social media, news sites; Balancing privacy/security/reliability/utility/usability of personal data; Multiple patterns extraction across personalized data; Integrating personalized data with public knowledge bases; Interactive dashboards of heterogeneous personalized data | ||
+ | |||
+ | ==== Social Computing ==== | ||
+ | |||
+ | Social applications, services and technologies; Social computing for citizen engagement; Smart cities and social computing; Urban knowledge and social computing for community participation; Social computing and quality of living; Social analytics and societal behavior for prediction and urban optimization; Social computing and social networks; Social computing and personalized behavior; Social Sensing; Humans and agents of social computing; Citizen incentive for social computing services | ||
+ | |||
+ | ==== Human Web Interaction ==== | ||
+ | |||
+ | Natural language interfaces; Keyword-based query interfaces; Hybrid query interfaces; Emotional behavior; Adaptive Web interfaces; Learning User Profiles; Personalized Interfaces; Remembrance Agents; Interaction visualization; Social and psychological challenges; (Agent-based) modeling of social systems and interactions; (Agent-based) simulation for social analysis |
Latest revision as of 14:52, 4 April 2022
HUSO 2021 | |
---|---|
International Conference on Human and Social Analytics
| |
Ordinal | 7 |
Event in series | HUSO |
Subevent of | InfoWare 2021 |
Dates | 2021/07/18 (iCal) - 2021/07/22 |
Presence | hybrid |
Homepage: | https://www.iaria.org/conferences2021/HUSO21.html |
Location | |
Location: | Nice, France |
Important dates | |
Papers: | 2021/05/11 |
Submissions: | 2021/05/11 |
Notification: | 2021/05/31 |
Camera ready due: | 2021/06/16 |
Table of Contents | |
,
HUSO 2021 is colocated with the following events as part of InfoWare 2021 Congress:
- ICCGI 2021, The Sixteenth International Multi-Conference on Computing in the Global Information Technology
- ICWMC 2021, The Seventeenth International Conference on Wireless and Mobile Communications
- VEHICULAR 2021, The Tenth International Conference on Advances in Vehicular Systems, Technologies and Applications
- INTERNET 2021, The Thirteenth International Conference on Evolving Internet
- COLLA 2021, The Eleventh International Conference on Advanced Collaborative Networks, Systems and Applications
- INTELLI 2021, The Tenth International Conference on Intelligent Systems and Applications
- VISUAL 2021, The Sixth International Conference on Applications and Systems of Visual Paradigms
- HUSO 2021, The Seventh International Conference on Human and Social Analytics
- BRAININFO 2021, The Sixth International Conference on Neuroscience and Cognitive Brain Information
HUSO 2021 conference tracks:
Hot topics in human and social analytics
Tendencies: Dynamic social networks; Affective computation; Knowledge computational engine for big data; Crowd emotions computation; Cooperation communities; Community evolution prediction; Discovering regional communities; Dynamic feedback mechanisms; Community structure detection; Predicting diffusion of preferences; Twitter communities; Microblogs; Influence for celebrities on microblogs; Sentiment analysis in the blogosphere; Data-mining twitter; Detection of persistent topics; Attraction similarity metric; Community influence ranking in social networks Challenges: Community-based cheater detection; Spammer detection; Expert detection; Rumors detection; Understanding lurking behaviors; Detecting malicious clients; Trust patterns in ego networks; Cyberbullying behavior; Online anti-opinion spam; Detecting deception; Tracking in Twitter; Models of influence inflation in online social networks; Clearing contamination; Activity space-based crime location prediction; Trust antecedents frameworks and trust prediction; Overlapping community detection
Human Heritage Analytics
Cultural heritage analytics; Conservation; Reconstruction and restoration techniques; Preservation analytics; Historic linked data; Digital photos collection analytics; Industrial heritage analytics; Cityscapes analytics; Archeological analytics; Human habit and costumes analytics; Historical assets (coins, pottery, building architecture, traditions) analytics; 3D Digitalization and augmented virtual reality; Museums interactive exploration; Social media influence.
Emotion Basics
Modeling and capturing and representing online emotions; Knowledge representation and reasoning about emotions; Emotional behavior in human-computer interaction; Sentiment and emotion summarization and visualization; Emotional behavior modeling and ontologies; Capturing emotions in sounds and music computing; Expressing emotions in interactive entertainment; Expressing emotions in multimedia and multimodal systems; Emotional behavior in storytelling; Emotions in geographical and cultural heritage
Human interaction
Human-computer interaction; Natural user interfaces; Virtual and augmented reality (Google Glass, Hololens, etc. ); Multimedia and multimodal systems; Smart cities; Interaction design
Emotion-Driven Systems
Requirements engineering for emotions; Representation of emotionally-oriented requirements; Software design and programming of emotionally-oriented systems; Affective computing approaches to software development; Appropriation and deployment of emotionally-oriented systems; Software processes and practice for emotionally-oriented systems; Case studies relating information systems and emotions; Ethics in emotion-driven systems
Sentiment Analysis
Mining opinion with explicit/implicit, regular/ irregular, syntactical and semantic rules; Ontologies and knowledge bases for sentiment analysis; Baselines and datasets for semantic sentiment analysis; Concept-level sentiment analysis; Expressions with latent semantics; Sentiment-based indexing, search and retrieval in social networks; Subjectivity, sentiment and emotion detection in social networks; Evolution of sentiment within and across social media systems and topics; Topic based and entity based sentiment analysis; Semantic processing of social media for sentiment analysis; Comparison of semantic approaches for sentiment analysis; Prediction of sentiment towards events, people, organizations;
Social Human Analytics
Humanistic data collection and interpretation; Context-centric social multimedia discovery and collection; Semantic web technologies for subjectivity and social analysis; Social and expressive media corpora and annotations; Creative language (humor, irony, metaphor, etc.) in social networks; Dynamicity of social event detection; Social network and interaction analysis around places and events; Social media visualization and aggregation of places and events; Event-based and location-based storytelling using social media; Interactive social media applications; Sentiment and engagement analysis using social media; Mobile social networking applications; Collaborative multimedia content production; Social poor-quality arguments; Social fuzzy thinking; Online critical literacy; Linked argumented data; Complex annotation tools and interfaces; Linguistic variation and non-standard or historical use of language; Automatic creation of social semantic resources
Personalized Human Analytics
Mining personalized opinions; Individual versus collective behavior models; Data-driven profiling/ personalization; User modeling, personalization and linked data; Behavior and context prediction; Gesture recognition; Person-centric reasoning; Web access patterns analysis; Speech and audio data profiling; Personalized ontologies, ontology matching, and alignment; Personalized sentiment analysis; Connecting personalized opinions across blogs, social media, news sites; Balancing privacy/security/reliability/utility/usability of personal data; Multiple patterns extraction across personalized data; Integrating personalized data with public knowledge bases; Interactive dashboards of heterogeneous personalized data
Social Computing
Social applications, services and technologies; Social computing for citizen engagement; Smart cities and social computing; Urban knowledge and social computing for community participation; Social computing and quality of living; Social analytics and societal behavior for prediction and urban optimization; Social computing and social networks; Social computing and personalized behavior; Social Sensing; Humans and agents of social computing; Citizen incentive for social computing services
Human Web Interaction
Natural language interfaces; Keyword-based query interfaces; Hybrid query interfaces; Emotional behavior; Adaptive Web interfaces; Learning User Profiles; Personalized Interfaces; Remembrance Agents; Interaction visualization; Social and psychological challenges; (Agent-based) modeling of social systems and interactions; (Agent-based) simulation for social analysis