Difference between revisions of "I3D 2020"
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|Acronym=I3D 2020 | |Acronym=I3D 2020 | ||
|Title=ACM-SIGRAPH Interactive 3D Graphics | |Title=ACM-SIGRAPH Interactive 3D Graphics | ||
− | |Series= | + | |Series=I3D |
|Type=Conference | |Type=Conference | ||
|Start date=2020/09/15 | |Start date=2020/09/15 | ||
Line 8: | Line 8: | ||
|Submission deadline=2019/12/20 | |Submission deadline=2019/12/20 | ||
|Homepage=http://i3dsymposium.github.io/2020/ | |Homepage=http://i3dsymposium.github.io/2020/ | ||
+ | |Twitter account=@I3DCONF | ||
|City=San Francisco | |City=San Francisco | ||
|State=California | |State=California | ||
|Country=United States | |Country=United States | ||
+ | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
+ | |pageCreator=Heike.Rohde | ||
+ | |pageEditor=Heike.Rohde | ||
+ | |contributionType=1 | ||
}} | }} | ||
− | + | Topics include, but are not limited to: | |
− | + | * Real-time rendering | |
− | + | * Physics-based animation | |
− | + | * Virtual and augmented reality | |
− | + | * Deep learning for graphics and simulation | |
− | + | * Collision detection | |
− | + | * Real-time computer vision | |
− | * | + | * Navigation in virtual environments |
− | * | + | * Texture synthesis |
− | ** | + | * Real-time post-processing effects |
− | + | * Interactive 3D modeling | |
− | * | + | * Level-of-detail approaches |
− | ** | + | * Pre-computed lighting for real-time applications |
− | + | * Visibility computation | |
− | * | + | * Real-time surface shading |
− | * | + | * Fast shadows, caustics and reflections |
− | + | * Impostors and image-based techniques | |
− | * | + | * Motion synthesis and path planning |
− | * | + | * Interaction devices and techniques |
− | + | * Interactive visualization | |
− | * | + | * User studies of interactive techniques |
− | * | + | * Sketch-based 3D interaction |
− | + | * Highly-interactive video game techniques | |
− | * | + | * Content generation techniques for real-time applications |
− | ** | ||
− | ** | ||
− | |||
− | * | ||
− | * | ||
− | |||
− | * | ||
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Latest revision as of 19:57, 1 April 2022
I3D 2020 | |
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ACM-SIGRAPH Interactive 3D Graphics
| |
Event in series | I3D |
Dates | 2020/09/15 (iCal) - 2020/09/17 |
Homepage: | http://i3dsymposium.github.io/2020/ |
Twitter account: | @I3DCONF |
Location | |
Location: | San Francisco, California, United States |
Important dates | |
Submissions: | 2019/12/20 |
Committees | |
General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
Table of Contents | |
Tweets by @I3DCONF | |
Topics include, but are not limited to: * Real-time rendering * Physics-based animation * Virtual and augmented reality * Deep learning for graphics and simulation * Collision detection * Real-time computer vision * Navigation in virtual environments * Texture synthesis * Real-time post-processing effects * Interactive 3D modeling * Level-of-detail approaches * Pre-computed lighting for real-time applications * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Impostors and image-based techniques * Motion synthesis and path planning * Interaction devices and techniques * Interactive visualization * User studies of interactive techniques * Sketch-based 3D interaction * Highly-interactive video game techniques * Content generation techniques for real-time applications