Difference between revisions of "SCA 2018"
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| − | * | + | We invite work on a broad range of topics, including: |
| − | ** | + | * 2D, 3D, and N-D animation systems |
| − | -- | + | * autonomous characters |
| + | * clothing animation and simulation | ||
| + | * expressive motion / communication | ||
| + | * facial animation | ||
| + | * group and crowd behavior | ||
| + | * intuitive interfaces for creating and editing animations | ||
| + | * mathematical foundations of animation | ||
| + | * methods of control and artistic direction of simulations | ||
| + | * machine learning techniques for animation | ||
| + | * nature in motion (natural phenomena, plants, clouds, …) | ||
| + | * new time-based art forms on the computer | ||
| + | * novel time-varying phenomena | ||
| + | * perceptual metrics and foundations of animation | ||
| + | * physical realism / measuring the real world for animation | ||
| + | * physical simulation | ||
| + | * fluid animation | ||
| + | * planning / learning / optimization for animation | ||
| + | * real-time and interactive methods | ||
| + | * camera control methods for computer animation | ||
| + | * sound and speech for animation | ||
| + | as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others. | ||
Revision as of 05:36, 17 April 2020
| SCA 2018 | |
|---|---|
17th annual Symposium on Computer Animation
| |
| Event in series | SCA |
| Dates | 2018/07/11 (iCal) - 2018/07/13 |
| Homepage: | http://sca2018.inria.fr/ |
| Twitter account: | @SCA_2018_Paris |
| Location | |
| Location: | Paris, France |
| Committees | |
| PC chairs: | Nils Thuerey, Thabo Beeler |
| PC members: | Adam Bargteil, Alec Jacobson, Andrew Nealen, Binh Le, Bo Zhu, Brian Wyvill |
| Keynote speaker: | JP Lewis, Mark Meyer |
| Table of Contents | |
| Tweets by @SCA_2018_Paris | |
Topics
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- autonomous characters
- clothing animation and simulation
- expressive motion / communication
- facial animation
- group and crowd behavior
- intuitive interfaces for creating and editing animations
- mathematical foundations of animation
- methods of control and artistic direction of simulations
- machine learning techniques for animation
- nature in motion (natural phenomena, plants, clouds, …)
- new time-based art forms on the computer
- novel time-varying phenomena
- perceptual metrics and foundations of animation
- physical realism / measuring the real world for animation
- physical simulation
- fluid animation
- planning / learning / optimization for animation
- real-time and interactive methods
- camera control methods for computer animation
- sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.