Difference between revisions of "SCA 2020"
Jump to navigation
Jump to search
Line 13: | Line 13: | ||
== Topics == | == Topics == | ||
We invite work on a broad range of topics, including: | We invite work on a broad range of topics, including: | ||
− | |||
* 2D, 3D, and N-D animation systems | * 2D, 3D, and N-D animation systems | ||
* Autonomous characters | * Autonomous characters | ||
Line 35: | Line 34: | ||
* Camera control methods for computer animation | * Camera control methods for computer animation | ||
* Sound and speech for animation | * Sound and speech for animation | ||
− | |||
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others. | as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others. |
Revision as of 06:29, 17 April 2020
SCA 2020 | |
---|---|
Symposium on Computer Animation
| |
Event in series | SCA |
Dates | 2020/08/24 (iCal) - 2020/08/26 |
Homepage: | http://computeranimation.org/# |
Location | |
Location: | Montréal, Canada |
Important dates | |
Submissions: | 2020/05/07 |
Table of Contents | |
Topics
We invite work on a broad range of topics, including: * 2D, 3D, and N-D animation systems * Autonomous characters * Clothing animation and simulation * Expressive motion / communication * Facial animation * Group and crowd behavior * Intuitive interfaces for creating and editing animations * Mathematical foundations of animation * Methods of control and artistic direction of simulations * Machine learning techniques for animation * Nature in motion (natural phenomena, plants, clouds, …) * New time-based art forms on the computer * Novel time-varying phenomena * Perceptual metrics and foundations of animation * Physical realism / measuring the real world for animation * Physical simulation * Fluid animation * Planning / learning / optimization for animation * Real-time and interactive methods * Camera control methods for computer animation * Sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.