Difference between revisions of "VRST 2018"
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==Topics== | ==Topics== | ||
+ | * XR technology and devices | ||
+ | * Advanced display technologies and immersive projection technologies | ||
+ | * Low-latency and high-performance XR | ||
+ | * Multi-user and distributed XR | ||
+ | * XR software infrastructures | ||
+ | * XR authoring systems | ||
+ | * HCI for XR | ||
+ | * Real-time techniques for XR | ||
+ | * Haptics, smell and taste | ||
+ | * Computer graphics techniques for XR | ||
+ | * Computer vision techniques for XR | ||
+ | * Modeling and simulation | ||
+ | * AI approaches for XR | ||
+ | * XR applications | ||
+ | |||
+ | |||
==Submissions== | ==Submissions== | ||
==Important Dates== | ==Important Dates== |
Revision as of 12:45, 4 May 2020
VRST 2018 | |
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24th ACM Symposium on Virtual Reality Software and Technology
| |
Event in series | VRST |
Dates | 2018/11/28 (iCal) - 2018/12/01 |
Homepage: | https://vrst.acm.org/vrst2018/ |
Location | |
Location: | Tokyo, Japan |
Accepted short papers: | 10 |
Papers: | Submitted 190 / Accepted 32 (16.8 %) |
Table of Contents | |
Topics
- XR technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- HCI for XR
- Real-time techniques for XR
- Haptics, smell and taste
- Computer graphics techniques for XR
- Computer vision techniques for XR
- Modeling and simulation
- AI approaches for XR
- XR applications