Difference between revisions of "AMBIENT 2021"
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''Onsite and Online Options: In order to accommodate a large number of situations, we are offering the option for either physical presence or virtual participation (pdf slides or pre-recorded videos).'' | ''Onsite and Online Options: In order to accommodate a large number of situations, we are offering the option for either physical presence or virtual participation (pdf slides or pre-recorded videos).'' | ||
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| + | ''AMBIENT 2021 conference tracks: | ||
| − | + | Ambient computing environments, sensors and hardware | |
| + | Fundamental for ambient computing and mechanisms; Environmental sensing and computing; Distributed ambient and artificial intelligence; Autonomic ambient networks and communications; Smart environments and applications; Ubiquitous and mobile computing | ||
| + | |||
| + | Ambient computing and modeling | ||
| + | Sentient Computing; Tracking and sensing networks; Location-based computing; Ambient context modeling and reasoning; Context-aware computing; Local and global sensing; Multi-sensory and multi-modal fusion; Citizen-oriented urban computing | ||
| + | |||
| + | Affective computing and emotional intelligence | ||
| + | Frameworks for affective computing; Principles in emotional intelligence; Concepts in affective robotics; Social aspects of affective computing; Ambient systems embedding emotional intelligence; Empathy in artificial agents; Human-centric obedience towards virtual agents; Affective gaming; Deep multitask learning; Apps for body perceptions and emotions; Multi-sensing and human behavior; Active sensing system for distress detection; Recognition of facial emotions; Automatic prediction of depression and anxiety; Mitigate public speaking anxiety; Prediction of emotion from heartbeat; Conveying emotional awareness; Emotional intelligence; Happiness entailment; Cooperative machine learning; Emotion prediction; Emotion recognition; Emotion in ambiguous speech | ||
| + | |||
| + | Ambient devices, applications and systems | ||
| + | Ambient media and devices; Ambient content and methods for adding intelligence to media objects; Sentient offices; Smart phones; Glasses and filters for ambient game and movie; Social networks and social computing; Semantic-location; Body sensors; Wearable devices; Smart sensors; Smart technologies (smart home, smart metering, smart grids, smart sensors, smart home appliances, etc.) | ||
| + | |||
| + | Ambient services, technology and platforms | ||
| + | Personalized services; Ambient assisted living (AAL) ; Social games; Domotics (Home Automation) ; Domestic robotics; Intelligent homes; Tele-care and Telemedicine; Mobile media; Mobile learning; Emergency services; Ambient-oriented technologies (wireless, social networks) ; Universal access; Ambient platforms; Ambient and mobile social networks | ||
| + | |||
| + | User Friendly Interfaces | ||
| + | Haptic interfaces; Smart user interfaces; Ambient interfaces (touch, gesture, haptics, biometrics) ; Multimodal interfaces and interaction | ||
| + | |||
| + | Ambient Business Models, Privacy and Trust | ||
| + | Business model and business cases, security, privacy and trust, Real-life implementations'' | ||
Revision as of 16:39, 13 January 2021
| AMBIENT 2021 | |
|---|---|
The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies
| |
| Ordinal | 11 |
| Event in series | AMBIENT |
| Dates | 2021/10/03 (iCal) - 2021/10/07 |
| Location | |
| Location: | Barcelona, Spain |
| Important dates | |
| Submissions: | 2021/07/05 |
| Notification: | 2021/08/14 |
| Camera ready due: | 2021/09/04 |
| Table of Contents | |
Onsite and Online Options: In order to accommodate a large number of situations, we are offering the option for either physical presence or virtual participation (pdf slides or pre-recorded videos).
AMBIENT 2021, The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies
October 03, 2021 to October 07, 2021 - Barcelona, Spain
ISBN: 978-1-61208-889-1
- AMBIENT 2021 is colocated with the following events as part of NexTech 2021 Congress:
- UBICOMM 2021, The Fifteenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
- ADVCOMP 2021, The Fifteenth International Conference on Advanced Engineering Computing and Applications in Sciences
- SEMAPRO 2021, The Fifteenth International Conference on Advances in Semantic Processing
- AMBIENT 2021, The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies
- EMERGING 2021, The Thirteenth International Conference on Emerging Networks and Systems Intelligence
- DATA ANALYTICS 2021, The Tenth International Conference on Data Analytics
- GLOBAL HEALTH 2021, The Tenth International Conference on Global Health Challenges
- CYBER 2021, The Sixth International Conference on Cyber-Technologies and Cyber-Systems
AMBIENT 2021 conference tracks:
Ambient computing environments, sensors and hardware Fundamental for ambient computing and mechanisms; Environmental sensing and computing; Distributed ambient and artificial intelligence; Autonomic ambient networks and communications; Smart environments and applications; Ubiquitous and mobile computing
Ambient computing and modeling Sentient Computing; Tracking and sensing networks; Location-based computing; Ambient context modeling and reasoning; Context-aware computing; Local and global sensing; Multi-sensory and multi-modal fusion; Citizen-oriented urban computing
Affective computing and emotional intelligence Frameworks for affective computing; Principles in emotional intelligence; Concepts in affective robotics; Social aspects of affective computing; Ambient systems embedding emotional intelligence; Empathy in artificial agents; Human-centric obedience towards virtual agents; Affective gaming; Deep multitask learning; Apps for body perceptions and emotions; Multi-sensing and human behavior; Active sensing system for distress detection; Recognition of facial emotions; Automatic prediction of depression and anxiety; Mitigate public speaking anxiety; Prediction of emotion from heartbeat; Conveying emotional awareness; Emotional intelligence; Happiness entailment; Cooperative machine learning; Emotion prediction; Emotion recognition; Emotion in ambiguous speech
Ambient devices, applications and systems Ambient media and devices; Ambient content and methods for adding intelligence to media objects; Sentient offices; Smart phones; Glasses and filters for ambient game and movie; Social networks and social computing; Semantic-location; Body sensors; Wearable devices; Smart sensors; Smart technologies (smart home, smart metering, smart grids, smart sensors, smart home appliances, etc.)
Ambient services, technology and platforms Personalized services; Ambient assisted living (AAL) ; Social games; Domotics (Home Automation) ; Domestic robotics; Intelligent homes; Tele-care and Telemedicine; Mobile media; Mobile learning; Emergency services; Ambient-oriented technologies (wireless, social networks) ; Universal access; Ambient platforms; Ambient and mobile social networks
User Friendly Interfaces Haptic interfaces; Smart user interfaces; Ambient interfaces (touch, gesture, haptics, biometrics) ; Multimodal interfaces and interaction
Ambient Business Models, Privacy and Trust Business model and business cases, security, privacy and trust, Real-life implementations