VR

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VR
IEEE Virtual Reality Conference and 3D User Interfaces
Categories: Virtual reality
CORE Rank (2017): A
Avg. acceptance rate: 17.9
Avg. acceptance rate (last 5 years): 17.9
Table of Contents

IEEE Virtual Reality Conference and 3D User Interfaces (VR) has an average acceptance rate of 17.9% (last 5 years 17.9%).

Events

There are 5 events of the series VR known to this wiki: VR 2017, VR 2018, VR 2019, VR 2020, VR 2021

 OrdinalYearFromToCityCountrypresenceHomepageTibKatIdGNDdblpWikiCFPWikidataAcceptance rate
VR 2021282021Mar 27Apr 3LisbonOnlinehttp://ieeevr.org/2021/
VR 20202020Mar 22Mar 26AtlantaOnlinehttp://ieeevr.org/2020/
VR 2019262019Mar 23Mar 27OsakaJapanhttps://ieeevr.org/2019/22.5
VR 2018252018Mar 18Mar 22ReutlingenGermanyhttp://ieeevr.org/2018/
VR 2017242017Mar 18Mar 22Los AngelesUSAhttp://ieeevr.org/2017/13.2


Submission/Acceptance

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Locations

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About the IEEEVR Conference

Since 1993, the IEEE Virtual Reality Conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.