GameSec

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GameSec
Conference on the Decision and Game Theory for Security
WikiCFP Series: 1108
Avg. acceptance rate: 58.5
Avg. acceptance rate (last 5 years): 58.5
Table of Contents

Conference on the Decision and Game Theory for Security (GameSec) has an average acceptance rate of 58.5% (last 5 years 58.5%).

Events

There are 5 events of the series GameSec known to this wiki: GameSec 2017, GameSec 2018, GameSec 2019, GameSec 2020, GameSec 2021

 OrdinalYearFromToCityCountrypresenceHomepageTibKatIdGNDdblpWikiCFPWikidataGeneral chairPC chairAcceptance rate
GameSec 2021122021Oct 25Oct 27PragueOnlineonlinehttps://www.gamesec-conf.org/133363Branislav Bosansky
Cleotilde Gonzalez
GameSec 20202020Oct 28Oct 30College ParkOnlineonlinehttps://www.gamesec-conf.org/1226117643gamesec/gamesec2020.htmlJohn S. Baras
Radha Poovendran
Quanyan Zhu72.4
GameSec 20192019Oct 30Nov 1StockholmSwedenhttps://www.gamesec-conf.org/2019/John S. Baras
György Dán
Tansu Alpcan
Eugene Vorobeychik
GameSec 20182018Oct 29Oct 31SeattleUSAhttp://www.gamesec-conf.org/2018/Tamer Başar
Radha Poovendran
Linda Bushnell63.6
GameSec 20172017Oct 23Oct 25ViennaAustriahttp://www.gamesec-conf.org/2017/Stefan RassBo An
Christopher Kiekintveld
39.4


Submission/Acceptance

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Locations

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The Conference on Decision and Game Theory for Security focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods