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- ...le=FGE 2016 : FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design - International Workshop @ CHI PLAY '16, Austin, Texas |Field=gamification, game design, human computer interaction533 bytes (64 words) - 19:12, 1 April 2022
- aspects, gamification, cloud services and resources, universal design, - Gamification and Social Learning Artefacts3 KB (413 words) - 19:33, 1 April 2022
- * EDM for gamification and in educational games.4 KB (493 words) - 19:49, 1 April 2022
- * Computer games and gamification4 KB (576 words) - 19:43, 1 April 2022
- • Gamification: How to Use of Game Play Mechanics in Your Business5 KB (532 words) - 19:05, 1 April 2022
- - Gamification for Learning5 KB (731 words) - 20:10, 1 April 2022
- * Engagement, motivations, incentives, and gamification.6 KB (872 words) - 19:57, 1 April 2022
- * Engagement, motivations, incentives, and gamification.7 KB (843 words) - 19:57, 1 April 2022