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  • |Title=2020 Asia-Singapore Conference on Sport Science |Field=Sport Science
    2 KB (249 words) - 20:07, 1 April 2022
  • |Acronym=Science in Society Conference 2012 |Title=Fourth International Conference on Science in Society
    1 KB (127 words) - 19:04, 1 April 2022
  • |Acronym=Science in Society 2011 |Title=Third International Conference on Science in Society 2011
    1 KB (133 words) - 20:05, 1 April 2022
  • |Title=2021 Asia-Singapore Conference on Sport Science ‘LIVE’ |Field=Sport Science
    3 KB (466 words) - 11:51, 6 April 2022
  • |Title=IJBES 2017 : International Journal of Biomedical Engineering and Science INTERNATIONAL JOURNAL OF BIOMEDICAL ENGINEERING AND SCIENCE (IJBES)
    4 KB (510 words) - 19:33, 1 April 2022
  • |Title=International Congress on Sports Science Research and Technology Support (icSPORTS 2013) |Field=Sports Science
    3 KB (391 words) - 19:07, 1 April 2022
  • - Science, Technology, Engineering and Mathematics (STEM) - Science Education
    6 KB (782 words) - 19:14, 1 April 2022
  • ...k:[[Acronym::Science in Society Conference 2011]]}} ||2 ||v, heißt jetzt [[Science in Society 2011]] ...rnal of Information Technology & Politics on Text Annotation for Political Science Research.]] ||45
    24 KB (2,633 words) - 18:53, 15 October 2020
  • * Sport, News and Entertainment Dave Price (Computer Science, University of Wales, Aberystwyth, UK)
    8 KB (1,014 words) - 20:56, 1 April 2022
  • ...ive television, car/train/flight games, music and system distribution, and sport entertainment led to ubiquitous systems. These systems use mobile, wearable **Technologies for sport and entertainment
    18 KB (2,413 words) - 19:01, 1 April 2022
  • The International Association of Science and Technology for Development (IASTED)[http://www.iasted.org] ...1964 and 1976 Winter Olympics, Innsbruck is ideally located for the winter sport enthusiast, and offers beautiful views for those seeking the charm of a che
    9 KB (1,280 words) - 19:05, 1 April 2022
  • ...Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable techn ...ting; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Econom
    14 KB (1,808 words) - 19:57, 1 April 2022
  • ...Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable techn ...ting; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Econom
    15 KB (1,925 words) - 20:08, 1 April 2022
  • SIMULATION IN COMPUTER SCIENCE o Sport stimulation (technological innovations)
    38 KB (4,835 words) - 20:50, 1 April 2022