Difference between revisions of "SCA 2020"

From OPENRESEARCH fixed Wiki
Jump to navigation Jump to search
(modified through wikirestore by orapi)
(modified through wikirestore by orapi)
Line 2: Line 2:
 
|Submission deadline=2020/05/07
 
|Submission deadline=2020/05/07
 
|Acronym=SCA 2020
 
|Acronym=SCA 2020
|End date=2020-09-23
+
|End date=2020-09-24
 
|Series =SCA
 
|Series =SCA
 
|Type  =Conference
 
|Type  =Conference
Line 10: Line 10:
 
|Year  =2020
 
|Year  =2020
 
|Homepage=http://computeranimation.org/#
 
|Homepage=http://computeranimation.org/#
|Start date=2020-09-23
+
|Start date=2020-09-24
 
|Title  =Symposium on Computer Animation
 
|Title  =Symposium on Computer Animation
 
}}
 
}}

Revision as of 02:23, 24 December 2021


Event Rating

median worst
Pain1.svg Pain5.svg

List of all ratings can be found at SCA 2020/rating

SCA 2020
Symposium on Computer Animation
Event in series SCA
Dates 2020-09-24 (iCal) - 2020-09-24
Homepage: http://computeranimation.org/#
Location
Location: CA/QC/Montreal, CA/QC, CA
Loading map...

Important dates
Submissions: 2020/05/07
Table of Contents

The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).

Topics

We invite work on a broad range of topics, including:

  • 2D, 3D, and N-D animation systems
  • Autonomous characters
  • Clothing animation and simulation
  • Expressive motion / communication
  • Facial animation
  • Group and crowd behavior
  • Intuitive interfaces for creating and editing animations
  • Mathematical foundations of animation
  • Methods of control and artistic direction of simulations
  • Machine learning techniques for animation
  • Nature in motion (natural phenomena, plants, clouds, …)
  • New time-based art forms on the computer
  • Novel time-varying phenomena
  • Perceptual metrics and foundations of animation
  • Physical realism / measuring the real world for animation
  • Physical simulation
  • Fluid animation
  • Planning / learning / optimization for animation
  • Real-time and interactive methods
  • Camera control methods for computer animation
  • Sound and speech for animation

as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.