Difference between revisions of "SCA 2020"

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{{Event
 
{{Event
 +
|Submission deadline=2020/05/07
 
|Acronym=SCA 2020
 
|Acronym=SCA 2020
|Title=Symposium on Computer Animation
+
|End date=2020-09-26
|Series=SCA
+
|Series =SCA
|Type=Conference
+
|Type   =Conference
|Start date=September 2020
+
|Country=CA
|End date=September 2020
+
|State  =CA/QC
|Submission deadline=2020/05/07
+
|City  =CA/QC/Montreal
 +
|Year  =2020
 
|Homepage=http://computeranimation.org/#
 
|Homepage=http://computeranimation.org/#
|City=Montréal
+
|Start date=2020-09-26
|Country=Online
+
|Title  =Symposium on Computer Animation
|State=FR/OCC}}
+
}}
 
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).  
 
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).  
 
== Topics ==
 
== Topics ==

Latest revision as of 01:47, 12 March 2022


Event Rating

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List of all ratings can be found at SCA 2020/rating

SCA 2020
Symposium on Computer Animation
Event in series SCA
Dates 2020-09-26 (iCal) - 2020-09-26
Homepage: http://computeranimation.org/#
Location
Location: CA/QC/Montreal, CA/QC, CA
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Important dates
Submissions: 2020/05/07
Table of Contents

The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).

Topics

We invite work on a broad range of topics, including:

  • 2D, 3D, and N-D animation systems
  • Autonomous characters
  • Clothing animation and simulation
  • Expressive motion / communication
  • Facial animation
  • Group and crowd behavior
  • Intuitive interfaces for creating and editing animations
  • Mathematical foundations of animation
  • Methods of control and artistic direction of simulations
  • Machine learning techniques for animation
  • Nature in motion (natural phenomena, plants, clouds, …)
  • New time-based art forms on the computer
  • Novel time-varying phenomena
  • Perceptual metrics and foundations of animation
  • Physical realism / measuring the real world for animation
  • Physical simulation
  • Fluid animation
  • Planning / learning / optimization for animation
  • Real-time and interactive methods
  • Camera control methods for computer animation
  • Sound and speech for animation

as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.