Difference between revisions of "SCA 2020"
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|Submission deadline=2020/05/07 | |Submission deadline=2020/05/07 | ||
|Acronym=SCA 2020 | |Acronym=SCA 2020 | ||
− | |End date=2020-09- | + | |End date=2020-09-26 |
|Series =SCA | |Series =SCA | ||
|Type =Conference | |Type =Conference | ||
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|Year =2020 | |Year =2020 | ||
|Homepage=http://computeranimation.org/# | |Homepage=http://computeranimation.org/# | ||
− | |Start date=2020-09- | + | |Start date=2020-09-26 |
− | |Title =Symposium on Computer Animation}} | + | |Title =Symposium on Computer Animation |
+ | }} | ||
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later). | The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later). | ||
== Topics == | == Topics == |
Latest revision as of 01:47, 12 March 2022
Event Rating
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List of all ratings can be found at SCA 2020/rating
SCA 2020 | |
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Symposium on Computer Animation
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Event in series | SCA |
Dates | 2020-09-26 (iCal) - 2020-09-26 |
Homepage: | http://computeranimation.org/# |
Location | |
Location: | CA/QC/Montreal, CA/QC, CA |
Important dates | |
Submissions: | 2020/05/07 |
Table of Contents | |
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).
Topics
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- Autonomous characters
- Clothing animation and simulation
- Expressive motion / communication
- Facial animation
- Group and crowd behavior
- Intuitive interfaces for creating and editing animations
- Mathematical foundations of animation
- Methods of control and artistic direction of simulations
- Machine learning techniques for animation
- Nature in motion (natural phenomena, plants, clouds, …)
- New time-based art forms on the computer
- Novel time-varying phenomena
- Perceptual metrics and foundations of animation
- Physical realism / measuring the real world for animation
- Physical simulation
- Fluid animation
- Planning / learning / optimization for animation
- Real-time and interactive methods
- Camera control methods for computer animation
- Sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.