Difference between revisions of "Web3D 2017"
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{{Event | {{Event | ||
+ | |Acronym=Web3D 2017 | ||
+ | |Title=22nd International Conference on 3D Web Technology | ||
+ | |Series=Web3D | ||
+ | |Type=Conference | ||
+ | |Start date=2017/06/05 | ||
+ | |End date=2017/06/07 | ||
+ | |City=Brisbane | ||
+ | |Country=Australia | ||
|Has host organization=ACM | |Has host organization=ACM | ||
|has general chair=Matt Adcock, Tomasz Bednarz | |has general chair=Matt Adcock, Tomasz Bednarz | ||
|has program chair=Vince Marchetti, Jakub Flotyński, Chris Thorne | |has program chair=Vince Marchetti, Jakub Flotyński, Chris Thorne | ||
+ | |Submitted papers=39 | ||
+ | |Accepted papers=20 | ||
|Accepted short papers=3 | |Accepted short papers=3 | ||
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3055624#issue-downloads | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3055624#issue-downloads | ||
|has Proceedings DOI=https://doi.org/10.1145/3055624 | |has Proceedings DOI=https://doi.org/10.1145/3055624 | ||
|has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3055624 | |has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3055624 | ||
− | + | |State=AU/QLD}} | |
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− | |State | ||
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==Topics== | ==Topics== | ||
*research on simulation and training using Web3D | *research on simulation and training using Web3D |
Revision as of 16:01, 3 November 2021
Event Rating
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List of all ratings can be found at Web3D 2017/rating
Web3D 2017 | |
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22nd International Conference on 3D Web Technology
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Event in series | Web3D |
Dates | 2017/06/05 (iCal) - 2017/06/07 |
Location | |
Location: | Brisbane, AU/QLD, Australia |
Accepted short papers: | 3 |
Papers: | Submitted 39 / Accepted 20 (51.3 %) |
Committees | |
General chairs: | Matt Adcock, Tomasz Bednarz |
PC chairs: | Vince Marchetti, Jakub Flotyński, Chris Thorne |
Table of Contents | |
Topics
- research on simulation and training using Web3D
- enabling technology of web-aware
- interactive 3D graphics from mobile devices up to high-end immersive environments
- the use of ubiquitous multimedia across a wide range of applications and environments