Difference between revisions of "CONTENT 2021"
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{{Event | {{Event | ||
+ | |Acronym=CONTENT 2021 | ||
+ | |Title=CONTENT 2021, The Thirteenth International Conference on Creative Content Technologies | ||
+ | |Ordinal=13th | ||
+ | |Series=ComputationWorld 2021 | ||
+ | |Type=Conference | ||
|Field=Techonologies | |Field=Techonologies | ||
|Superevent=ComputationWorld 2021 | |Superevent=ComputationWorld 2021 | ||
+ | |Start date=2021/04/18 | ||
+ | |End date=2021/04/22 | ||
|Submission deadline=2021/01/19 | |Submission deadline=2021/01/19 | ||
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|Homepage=https://www.iaria.org/conferences2021/CONTENT21.html | |Homepage=https://www.iaria.org/conferences2021/CONTENT21.html | ||
− | | | + | |City=Porto |
− | | | + | |Country=Portugal |
− | | | + | |State=PT/13}} |
CfP: CONTENT 2021 || April 18 - 22, 2021 - Porto, Portugal | CfP: CONTENT 2021 || April 18 - 22, 2021 - Porto, Portugal | ||
Revision as of 17:12, 3 November 2021
"th" can not be assigned to a declared number type with value 13.
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CONTENT 2021 | |
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CONTENT 2021, The Thirteenth International Conference on Creative Content Technologies
| |
Ordinal | 13th |
Event in series | ComputationWorld 2021 |
Subevent of | ComputationWorld 2021 |
Dates | 2021/04/18 (iCal) - 2021/04/22 |
Homepage: | https://www.iaria.org/conferences2021/CONTENT21.html |
Location | |
Location: | Porto, PT/13, Portugal |
Important dates | |
Submissions: | 2021/01/19 |
Table of Contents | |
CfP: CONTENT 2021 || April 18 - 22, 2021 - Porto, Portugal
INVITATION:
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Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to: - CONTENT 2021, The Thirteenth International Conference on Creative Content Technologies CONTENT 2021 is scheduled to be April 18 - 22, 2021 in Porto, Portugal under the ComputationWorld 2021 umbrella. The submission deadline is January 19, 2021. Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: https://www.iariajournals.org
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======== CONTENT 2021 | Call for Papers =========
CALL FOR PAPERS, TUTORIALS, PANELS
CONTENT 2021, The Thirteenth International Conference on Creative Content Technologies
General page: https://www.iaria.org/conferences2021/CONTENT21.html
Submission page: https://www.iaria.org/conferences2021/SubmitCONTENT21.html
Event schedule: April 18 - 22, 2021
Contributions: - regular papers [in the proceedings, digital library] - short papers (work in progress) [in the proceedings, digital library] - ideas: two pages [in the proceedings, digital library] - extended abstracts: two pages [in the proceedings, digital library] - posters: two pages [in the proceedings, digital library] - posters: slide only [slide-deck posted at www.iaria.org] - presentations: slide only [slide-deck posted at www.iaria.org] - demos: two pages [posted at www.iaria.org]
Submission deadline: January 19, 2021
Extended versions of selected papers will be published in IARIA Journals: https://www.iariajournals.org
Print proceedings will be available via Curran Associates, Inc.: https://www.proceedings.com/9769.html
Articles will be archived in the free access ThinkMind Digital Library: https://www.thinkmind.org
The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.
Before submission, please check and comply with the editorial rules: https://www.iaria.org/editorialrules.html
CONTENT 2021 Topics (for topics and submission details: see CfP on the site)
Call for Papers: https://www.iaria.org/conferences2021/CfPCONTENT21.html
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CONTENT 2021 Tracks (topics and submission details: see CfP on the site)
BASICS: Content producers/distributors Product-innovation and creative content platforms; Creative processes; Product and content innovation; Knowledge representation for content creativity; Content injection, cashing, storage, and distribution; Producing and transmitting streaming content; Content localization services; Content and customers profiles; Documenting and content authoring; Authorizing topic-based content; Content customization and metadata; On-demand content; Content retrieval from archives (alarm-based, time stamp-based); Content management solutions and systems; Unstructured content environment; Multi-channel content delivery/publishing strategies; Content reuse
TRENDS: Domains and approaches Content visualization; Bid data-oriented content; Blog-oriented content; Scenes and scenarios modeling; Background image processing; High-speed signals; Dynamic Big Data; Sparse and dense Datasets; Graph-based content; Mobile content in Smart Cities; Crowd-oriented content; Biological content (genes); Stream data; Text data; Underwater content (images); Geographic and atmospheric content modeling; Interactive evolutionary; Correlations of fixations in Video; Aesthetic analysis of abstract images; Visual saliency models; Color manipulation in images; Video search and analysis; Multimedia-based localization
MUSIC: Music-related content Music content; Generative Music; Music classification; Content Diffusion Search; Music with Unconventional Computing; Music and Sound composition; Articulatory vocal synthesis; Algorithmic music composers; Generating musical compositions; Generative fusion; Audio feedback systems; Schemographe and Tonal harmony analysis; Virtual melody composers
SOCIAL Social-related content Perceptual Experience; Perceived Quality Variation; Video Quality Assessment; Object vs. Objectless Motion; Predicting Download Directories; Opinion Propagation in Online Social Networks; Linked Enterprise Data and Web Intelligence; Community Detection; Sentiment-related content; Social semiotic mining; Social tags and Linked Data; Linking Data (social, open, public, and enterprise)
WEBCONTENT: Web content Architectures and frameworks for Web content ; Web content mining; Content retrieval on multimedia Web; XML and non-XML Web content; Ontology and semantic for processing Web content; Recommenders for Web content; Content-driven workflow design and management; Web content performance, accuracy, security, and reliability; Web content modeling; Web content-based applications; (Semantic) Web Service discovery and selection; Smart Cities data streams integration
GRAPHICS: 3D Graphics Interactive 3D graphics; High-performance 3D graphics; Mixed and augmented reality; Interactive on-line gaming; Animated humanoids and complex reactive characters; 3D documents and web/multimedia; User-interface for real-time 3D graphics and virtual environments; Innovative 3D web applications /industry, science, medicine, technology, culture/; 3D content creation technologies and tools; Interactive 3D graphics for mobile devices
ANIMA: Animation/cinematography Computer animation; Computational cinematography; Virtual videography; Autonomous interactive characters; Traditional animation and 3D computer animation; Re-cinematography; Casual video; Cinematography; Image stabilization; Virtual Cinematography; Relighting through computation
MEDIMA: Medical image producing, transmission and management Medical image devices, mechanisms and procedures; Medical imaging systems; Medical image capture and processing; Feature extraction and pattern recognition; Matching and computing anatomical atlases; Surface and volume registration; Medical image analysis (static and motion analysis); Medical image analysis (functional, metabolic); Multi-modal image analysis; Image segmentation; Multidimensional data visualization; Statistical methods (population-based analysis); Image guided diagnosis, surgery and therapy; Medical image transmission and storage (protocols, databases)
AUDIO: Audio producing, transmission and management Audio transmission and reception systems and devices; Digital audio transmission signal processing; Audio transmission over Internet; Audio Multiplexing Transmission Systems; Stereo audio transmission signal; Digital infrared audio transmission; Multi-stream and multi-path audio transmission; Wireless-compressed digital audio transmission; Perceptual coding for audio; Transmission and storage; Laser audio transmission; Synchronizing video and audio transmission; Wide-band audio transmission; Index-frame audio transmission; Digital audio transmission rights; Noise in wireless audio transmission; Audio tools and products; Standards
DATA: Data transmission and management Data transmission and reception mechanisms and techniques; Enhanced tools for video data integrity; Data mining, filtering, and reporting; Secure data transmission; Transmission media and data encoding; Text reading devices (super-pen, pen-elite, reading-pen); Scanned and generated lossy (progressive) multi-page text; (Visually) lossless mechanisms; Pricing data transmission; Differential data transmission systems; Data transmission equipments and transmission rates; Delay-constrained data transmission; Undersea and satellite data transmission techniques; Performance evaluation of data transmission; Multicast data transmission; High speed data transmission; Data transmission control; Integrity and privacy in data transmission; Data transmission standards
VOICE: Voice producing, transmission and management Planning and implementing voice networks and systems; Voice transmission systems; Voice transmission performance; Quality real-time voice transmission; Metrics for quality of voice transmission; Stereophonic voice transmission systems; Header compression for VoIP over WLAN; Voice over IP solution for mobile radio interoperability; VoIP over cable TV networks; VoIP over Wi-Max; WiFi and cellular dual mode phones and services; Voice over WLANs and Wi-Fi to cellular roaming; Voice transmission via the Internet; Wi-Fi voice transmission; Bluetooth-based Ad-Hoc networks for voice transmission; Standards for voice processing and transmission
VIDEO: Coding/Transmission/Processing Video coding standards (H.264, SMPTE 421M, AVS-China, HEVC); Video coders and decoders; Video surveillance and privacy; Network video recorders; Video streaming; Video data integrity (error detection, error resilience, error concealment, tamper resistance); Motion detection, object tracking; Distributed video coding; Video quality assessment; Omnidirectional video; 3D video
VIDEO CONTENT: Short video/links scientific content Apps; Mobile social media; Video production; Innovative video content; Creative process; Dedicated apps; Special apps for short scientific reports; Techniques for a convincing summary report; Mobile and wearable devices for scietific reports; Combining open space and lab space in scientific reports; Handling inventories of short video scientific reports; Innovative mobile content; Online news; Volatile and just-in-time news; Report authenticity; Copyright and authorship; Ethical aspects; etc.
IMAGE: Image producing, transmission and management Model-based progressive image transmission; Wireless image transmission; Computer generated images; Image security, scrambling, and regions of interest; Timing requirements for image transmission; Transmission of still and moving images; Protocols for low bit rate; Error-prone image transmission; Energy efficient image transmission; Multi-technology image formation; Devices for image capturing and processing (cams, web-cams, etc.); Scanning and sampling, quantization and halftoning, color reproduction; Image representation and rendering, display and printing systems; Image quality assessment; Image search and sorting, video indexing and editing; Integration of images and video with other media; Image authentication and watermarking; Image storage, retrieval and multimedia; Image and video databases; Generic coding of moving pictures; Media stream packetization; Modes for archival playback; Image-based applications; Standard for image processing; Image analysis and segmentation; Image filtering, restoration and enhancement; Image representation and modeling; Pattern recognition
SPEECH: Speech producing, transmission and management Tooling, architectures, components and standards; Voice modulation, frequencies; Linguistics, phonology and phonetics; Discourse and dialogue; Speech analysis, synthesis, coding, and recognition; Speech enhancement and noise reduction; Speech features, production, and perception; Speech coding and transmission; Speech signal processing; Spoken language generation and synthesis; Speech QoS enhancement; Speaker characterization and recognition; Spoken language resources and annotation; Spoken/Multi-modal dialogue technology and systems; Spoken language information extraction/retrieval; Speech transmission technology for the aged and disabled; Audio-visual speech processing; Biomedical applications of speech analysis; Spoken document retrieval; Speech processing in a packet network environment; Automatic speech recognition in the context of mobile communications; Human factors in speech and communication systems; Automatic speech recognition and understanding technology; Speech to text systems; Spoken dialog systems; Multilingual language processing; New applications of spoken language technology and systems
CONTENT 2021 Committee: https://www.iaria.org/conferences2021/ComCONTENT21.html
Publicity Chairs Jose Luis García, Universitat Politecnica de Valencia, Spain Lorena Parra, Universitat Politecnica de Valencia, Spain