Difference between revisions of "SCA 2018"
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|has Keynote speaker=JP Lewis, Mark Meyer | |has Keynote speaker=JP Lewis, Mark Meyer | ||
|Acronym=SCA 2018 | |Acronym=SCA 2018 | ||
− | |End date=2018 | + | |End date=2018-07-13 |
|Series =SCA | |Series =SCA | ||
|Type =Conference | |Type =Conference | ||
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|State =FR/IDF | |State =FR/IDF | ||
|City =FR/IDF/Paris | |City =FR/IDF/Paris | ||
+ | |Year =2018 | ||
|Homepage=http://sca2018.inria.fr/ | |Homepage=http://sca2018.inria.fr/ | ||
− | |Start date=2018 | + | |Start date=2018-07-11 |
|Title =17th annual Symposium on Computer Animation}} | |Title =17th annual Symposium on Computer Animation}} | ||
==Topics== | ==Topics== |
Revision as of 03:31, 19 November 2021
Event Rating
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List of all ratings can be found at SCA 2018/rating
SCA 2018 | |
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17th annual Symposium on Computer Animation
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Event in series | SCA |
Dates | 2018-07-11 (iCal) - 2018-07-13 |
Homepage: | http://sca2018.inria.fr/ |
Twitter account: | @SCA_2018_Paris |
Location | |
Location: | FR/IDF/Paris, FR/IDF, FR |
Committees | |
PC chairs: | Nils Thuerey, Thabo Beeler |
PC members: | Adam Bargteil, Alec Jacobson, Andrew Nealen, Binh Le, Bo Zhu, Brian Wyvill |
Keynote speaker: | JP Lewis, Mark Meyer |
Table of Contents | |
Tweets by @SCA_2018_Paris| colspan="2" style="padding-top: 2px; " | |
Topics
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- autonomous characters
- clothing animation and simulation
- expressive motion / communication
- facial animation
- group and crowd behavior
- intuitive interfaces for creating and editing animations
- mathematical foundations of animation
- methods of control and artistic direction of simulations
- machine learning techniques for animation
- nature in motion (natural phenomena, plants, clouds, …)
- new time-based art forms on the computer
- novel time-varying phenomena
- perceptual metrics and foundations of animation
- physical realism / measuring the real world for animation
- physical simulation
- fluid animation
- planning / learning / optimization for animation
- real-time and interactive methods
- camera control methods for computer animation
- sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.