Difference between revisions of "SCA 2018"

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(modified through wikirestore by orapi)
(modified through wikirestore by orapi)
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|has Keynote speaker=JP Lewis, Mark Meyer
 
|has Keynote speaker=JP Lewis, Mark Meyer
 
|Acronym=SCA 2018
 
|Acronym=SCA 2018
|End date=2018/07/13
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|End date=2018-07-13
 
|Series =SCA
 
|Series =SCA
 
|Type  =Conference
 
|Type  =Conference
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|State  =FR/IDF
 
|State  =FR/IDF
 
|City  =FR/IDF/Paris
 
|City  =FR/IDF/Paris
 +
|Year  =2018
 
|Homepage=http://sca2018.inria.fr/
 
|Homepage=http://sca2018.inria.fr/
|Start date=2018/07/11
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|Start date=2018-07-11
 
|Title  =17th annual Symposium on Computer Animation}}
 
|Title  =17th annual Symposium on Computer Animation}}
 
==Topics==
 
==Topics==

Revision as of 03:31, 19 November 2021


Event Rating

median worst
Pain1.svg Pain5.svg

List of all ratings can be found at SCA 2018/rating

SCA 2018
17th annual Symposium on Computer Animation
Event in series SCA
Dates 2018-07-11 (iCal) - 2018-07-13
Homepage: http://sca2018.inria.fr/
Twitter account: @SCA_2018_Paris
Location
Location: FR/IDF/Paris, FR/IDF, FR
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Committees
PC chairs: Nils Thuerey, Thabo Beeler
PC members: Adam Bargteil, Alec Jacobson, Andrew Nealen, Binh Le, Bo Zhu, Brian Wyvill
Keynote speaker: JP Lewis, Mark Meyer
Table of Contents
Tweets by @SCA_2018_Paris| colspan="2" style="padding-top: 2px; " |

Topics

We invite work on a broad range of topics, including:

  • 2D, 3D, and N-D animation systems
  • autonomous characters
  • clothing animation and simulation
  • expressive motion / communication
  • facial animation
  • group and crowd behavior
  • intuitive interfaces for creating and editing animations
  • mathematical foundations of animation
  • methods of control and artistic direction of simulations
  • machine learning techniques for animation
  • nature in motion (natural phenomena, plants, clouds, …)
  • new time-based art forms on the computer
  • novel time-varying phenomena
  • perceptual metrics and foundations of animation
  • physical realism / measuring the real world for animation
  • physical simulation
  • fluid animation
  • planning / learning / optimization for animation
  • real-time and interactive methods
  • camera control methods for computer animation
  • sound and speech for animation

as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.