Difference between revisions of "I3D 2020"

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{{Event
 
{{Event
 +
|Submission deadline=2019/12/20
 +
|Twitter account=@I3DCONF
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|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|Acronym=I3D 2020
 
|Acronym=I3D 2020
|Title=ACM-SIGRAPH Interactive 3D Graphics
+
|End date=2020-09-17
 
|Series=I3D
 
|Series=I3D
|Type=Conference
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|Type =Conference
|Start date=2020/09/15
+
|Country=US
|End date=2020/09/17
+
|State=US/CA
|Submission deadline=2019/12/20
+
|City =US/CA/San Francisco
 +
|Year =2020
 
|Homepage=http://i3dsymposium.github.io/2020/
 
|Homepage=http://i3dsymposium.github.io/2020/
|Twitter account=@I3DCONF
+
|Start date=2020-09-15
|City=San Francisco
+
|Title=ACM-SIGRAPH Interactive 3D Graphics
|State=California
 
|Country=United States
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
 
}}
 
}}
 
  Topics include, but are not limited to:
 
  Topics include, but are not limited to:

Latest revision as of 03:23, 6 December 2021


Event Rating

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List of all ratings can be found at I3D 2020/rating

I3D 2020
ACM-SIGRAPH Interactive 3D Graphics
Event in series I3D
Dates 2020-09-15 (iCal) - 2020-09-17
Homepage: http://i3dsymposium.github.io/2020/
Twitter account: @I3DCONF
Location
Location: US/CA/San Francisco, US/CA, US
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Important dates
Submissions: 2019/12/20
Committees
General chairs: Morgan McGuire, Derek Nowrouzezahrai
Table of Contents
Tweets by @I3DCONF| colspan="2" style="padding-top: 2px; " |
Topics include, but are not limited to:
 *     Real-time rendering
 *     Physics-based animation
 *     Virtual and augmented reality
 *     Deep learning for graphics and simulation
 *     Collision detection
 *     Real-time computer vision
 *     Navigation in virtual environments
 *     Texture synthesis
 *     Real-time post-processing effects
 *     Interactive 3D modeling
 *     Level-of-detail approaches
 *     Pre-computed lighting for real-time applications
 *     Visibility computation
 *     Real-time surface shading
 *     Fast shadows, caustics and reflections
 *     Impostors and image-based techniques
 *     Motion synthesis and path planning
 *     Interaction devices and techniques
 *     Interactive visualization
 *     User studies of interactive techniques
 *     Sketch-based 3D interaction
 *     Highly-interactive video game techniques
 *     Content generation techniques for real-time applications