Difference between revisions of "I3D 2020"
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{{Event | {{Event | ||
+ | |Submission deadline=2019/12/20 | ||
+ | |Twitter account=@I3DCONF | ||
+ | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
|Acronym=I3D 2020 | |Acronym=I3D 2020 | ||
− | | | + | |End date=2020-09-17 |
|Series=I3D | |Series=I3D | ||
− | |Type=Conference | + | |Type =Conference |
− | | | + | |Country=US |
− | | | + | |State=US/CA |
− | | | + | |City =US/CA/San Francisco |
+ | |Year =2020 | ||
|Homepage=http://i3dsymposium.github.io/2020/ | |Homepage=http://i3dsymposium.github.io/2020/ | ||
− | | | + | |Start date=2020-09-15 |
− | | | + | |Title=ACM-SIGRAPH Interactive 3D Graphics |
− | |||
− | |||
− | |||
}} | }} | ||
Topics include, but are not limited to: | Topics include, but are not limited to: |
Latest revision as of 03:23, 6 December 2021
Event Rating
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List of all ratings can be found at I3D 2020/rating
I3D 2020 | |
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ACM-SIGRAPH Interactive 3D Graphics
| |
Event in series | I3D |
Dates | 2020-09-15 (iCal) - 2020-09-17 |
Homepage: | http://i3dsymposium.github.io/2020/ |
Twitter account: | @I3DCONF |
Location | |
Location: | US/CA/San Francisco, US/CA, US |
Important dates | |
Submissions: | 2019/12/20 |
Committees | |
General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
Table of Contents | |
Tweets by @I3DCONF| colspan="2" style="padding-top: 2px; " | |
Topics include, but are not limited to: * Real-time rendering * Physics-based animation * Virtual and augmented reality * Deep learning for graphics and simulation * Collision detection * Real-time computer vision * Navigation in virtual environments * Texture synthesis * Real-time post-processing effects * Interactive 3D modeling * Level-of-detail approaches * Pre-computed lighting for real-time applications * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Impostors and image-based techniques * Motion synthesis and path planning * Interaction devices and techniques * Interactive visualization * User studies of interactive techniques * Sketch-based 3D interaction * Highly-interactive video game techniques * Content generation techniques for real-time applications