Difference between revisions of "I3D 2018"
Jump to navigation
Jump to search
(modified through wikirestore by orapi) |
(modified through wikirestore by orapi) |
||
Line 17: | Line 17: | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
|Accepted papers=42 | |Accepted papers=42 | ||
− | |Submitted papers=70}} | + | |Submitted papers=70 |
+ | }} | ||
Topics include, but are not limited to: | Topics include, but are not limited to: | ||
* Interaction devices and techniques | * Interaction devices and techniques |
Latest revision as of 03:55, 6 December 2021
Event Rating
median | worst |
---|---|
![]() |
![]() |
List of all ratings can be found at I3D 2018/rating
I3D 2018 | |
---|---|
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
| |
Event in series | I3D |
Dates | 2018-05-15 (iCal) - 2018-05-18 |
Homepage: | http://i3dsymposium.github.io/2018/ |
Twitter account: | @I3DCONF |
Location | |
Location: | CA/QC/Montreal, CA/QC, CA |
Important dates | |
Submissions: | 2017/12/29 |
Papers: | Submitted 70 / Accepted 42 (60 %) |
Committees | |
General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
Table of Contents | |
Tweets by @I3DCONF| colspan="2" style="padding-top: 2px; " | |
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction