Difference between revisions of "UIC 2018"

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|Submission deadline=2018/04/25
 
|Submission deadline=2018/04/25
 
|Acronym=UIC 2018
 
|Acronym=UIC 2018
|End date=2018/10/12
+
|End date=2018-10-12
 
|Series =UIC
 
|Series =UIC
 
|Type  =Proceedings
 
|Type  =Proceedings
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|State  =CN/GD
 
|State  =CN/GD
 
|City  =CN/GD/Guangzhou
 
|City  =CN/GD/Guangzhou
 +
|Year  =2018
 
|Homepage=http://www.smart-world.org/2018/uic/
 
|Homepage=http://www.smart-world.org/2018/uic/
|Start date=2018/10/08
+
|Start date=2018-10-08
|Title  =15th IEEE International Conference on Intelligence and Computing}}
+
|Title  =15th IEEE International Conference on Intelligence and Computing
 +
}}
 
==Topics==
 
==Topics==
 
* – AutoID technologies such as RFID/iBeacon
 
* – AutoID technologies such as RFID/iBeacon

Latest revision as of 03:59, 6 December 2021


Event Rating

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List of all ratings can be found at UIC 2018/rating

UIC 2018
15th IEEE International Conference on Intelligence and Computing
Event in series UIC
Dates 2018-10-08 (iCal) - 2018-10-12
Homepage: http://www.smart-world.org/2018/uic/
Location
Location: CN/GD/Guangzhou, CN/GD, CN
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Important dates
Submissions: 2018/04/25
Table of Contents

Topics

  • – AutoID technologies such as RFID/iBeacon
  • – Embedded Chips, Sensors, and Actuators
  • – MEMS, NEMS, Micro and Biometric Devices
  • – Printed Electronics and Pasted Circuits
  • – Wearable Devices & Embodied interaction
  • – Materials, Textiles, Fabrics, Furniture, etc.
  • – Embedded Software and Agents
  • – Interaction to Smart Objects and Devices
  • – Smart Object OS and Programming
  • – Novel Interaction Models for Smart Objects
  • – Self-explanatory Smart Objects
  • – Urban Computing and Smart City Systems
  • – Smart Home, Office, Laboratory, and Factory
  • – Virtual Reality, Augmented Reality
  • – Intelligent Traffic and Transportation
  • – Intelligent Energy Consumption
  • – Intelligent Environmental Protection
  • – Smart Education and Learning
  • – Smart Healthcare and Active Assisted Living
  • – Pervasive Games and Entertainment
  • – Smart Public Safety and Security
  • – Virtual Personal Assistants, Cognitive Experts
  • – Sensor, Ad Hoc, and P2P Networks
  • – Wearable, Personal and Body Area Systems
  • – Smart Systems Programming Models
  • – Intelligent Services and Architectures
  • – Cognitive computing in ubiquitous systems
  • – Human Activity Recognition
  • – Adaptive, Autonomic & Context-aware Systems
  • – Autonomous Cars, Assistive Driving
  • – Big Data in Ubiquitous Systems
  • – Nature-inspired Intelligent Systems
  • – Knowledge Representation and Reasoning
  • – Chatbots, Cyborgs, Embodied Agents
  • – Social Computing and Crowd Computing
  • – Mobile Crowd Sensing and Sourcing
  • – Affect/Emotion/Personality/Mind Computing
  • – Location-Based Social Networks
  • – Human Mobility Modeling and Mining
  • – Human Centered Computing
  • – Context-aware Computing
  • – Recommendation Systems for Ubiquitous Comp
  • – Human-centric Design & Sensing
  • – Socially Aware and Community-aware Systems
  • – Security, Privacy, Safety and Ethical & Legal Issues
  • – Smart Object-mediated Behaviour Modelling