Difference between revisions of "SCA 2019"

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|has Keynote speaker=Uri Ascher, L. Mahadevan
 
|has Keynote speaker=Uri Ascher, L. Mahadevan
 
|Acronym=SCA 2019
 
|Acronym=SCA 2019
|End date=2019/07/28
+
|End date=2019-07-28
 
|Series =SCA
 
|Series =SCA
 
|Type  =Conference
 
|Type  =Conference
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|State  =US/CA
 
|State  =US/CA
 
|City  =US/CA/Los Angeles
 
|City  =US/CA/Los Angeles
 +
|Year  =2019
 
|Homepage=https://sca2019.kaist.ac.kr/wordpress/
 
|Homepage=https://sca2019.kaist.ac.kr/wordpress/
|Start date=2019/07/26
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|Start date=2019-07-26
 
|Title  =18th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
 
|Title  =18th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
 
|Accepted papers=12
 
|Accepted papers=12
|Submitted papers=39}}
+
|Submitted papers=39
 +
}}
 
==Topics==
 
==Topics==
 
We invite work on a broad range of animation topics, including:   
 
We invite work on a broad range of animation topics, including:   

Latest revision as of 04:09, 6 December 2021


Event Rating

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List of all ratings can be found at SCA 2019/rating

SCA 2019
18th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
Event in series SCA
Dates 2019-07-26 (iCal) - 2019-07-28
Homepage: https://sca2019.kaist.ac.kr/wordpress/
Location
Location: US/CA/Los Angeles, US/CA, US
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Papers: Submitted 39 / Accepted 12 (30.8 %)
Committees
PC chairs: Christopher Batty, Jin Huang
PC members: Mridul Aanjaneya, Sheldon Andrews, Thomas Auzinger, Moritz Baecher, Thabo Beeler, Jan Bender
Keynote speaker: Uri Ascher, L. Mahadevan
Table of Contents

Topics

We invite work on a broad range of animation topics, including:

 *     2D, 3D, and N-D animation systems
 *     Autonomous characters
 *     Clothing and hair animation and simulation
 *     Expressive motion / communication
 *     Facial animation
 *     Fabrication of dynamic objects and characters
 *     Group and crowd behavior
 *     Intuitive interfaces for creating and editing animations
 *     Mathematical foundations of animation
 *     Methods of control and artistic direction of simulations
 *     Nature in motion (natural phenomena, plants, clouds, …)
 *     New time-based art forms on the computer
 *     Novel time-varying phenomena
 *     Perceptual foundations and metrics for animation
 *     Physical realism / measuring the real world for animation
 *     Physical simulation
 *     Fluid animation
 *     Planning / learning / optimization for animation
 *     Real-time and interactive methods
 *     Camera control methods for computer animation
 *     Sound and speech for animation

as well as related problems and techniques in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and beyond.