Difference between revisions of "I3D 2018"
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{{Event | {{Event | ||
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|Submission deadline=2017/12/29 | |Submission deadline=2017/12/29 | ||
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|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
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|Has host organization=Association for Computing Machinery | |Has host organization=Association for Computing Machinery | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
+ | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | ||
+ | |Acronym=I3D 2018 | ||
+ | |End date=2018-05-18 | ||
+ | |Series=I3D | ||
+ | |Type =Conference | ||
+ | |Country=CA | ||
+ | |State=CA/QC | ||
+ | |City =CA/QC/Montreal | ||
+ | |Year =2018 | ||
+ | |Homepage=http://i3dsymposium.github.io/2018/ | ||
+ | |Start date=2018-05-15 | ||
+ | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
+ | |Accepted papers=42 | ||
|Submitted papers=70 | |Submitted papers=70 | ||
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}} | }} | ||
Topics include, but are not limited to: | Topics include, but are not limited to: |
Latest revision as of 03:55, 6 December 2021
Event Rating
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List of all ratings can be found at I3D 2018/rating
I3D 2018 | |
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ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Event in series | I3D |
Dates | 2018-05-15 (iCal) - 2018-05-18 |
Homepage: | http://i3dsymposium.github.io/2018/ |
Twitter account: | @I3DCONF |
Location | |
Location: | CA/QC/Montreal, CA/QC, CA |
Important dates | |
Submissions: | 2017/12/29 |
Papers: | Submitted 70 / Accepted 42 (60 %) |
Committees | |
General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
Table of Contents | |
Tweets by @I3DCONF| colspan="2" style="padding-top: 2px; " | |
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction