Difference between revisions of "VRST 2019"

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|has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3359996
 
|has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3359996
 
|Acronym          =VRST 2019
 
|Acronym          =VRST 2019
|End date        =2019/11/15
+
|End date        =2019-11-15
 
|Series          =VRST
 
|Series          =VRST
 
|Type            =Symposium
 
|Type            =Symposium
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|State            =AU/NSW
 
|State            =AU/NSW
 
|City            =AU/NSW/Parramatta
 
|City            =AU/NSW/Parramatta
 +
|Year            =2019
 
|Homepage        =https://vrst.acm.org/vrst2019/
 
|Homepage        =https://vrst.acm.org/vrst2019/
|Start date      =2019/11/12
+
|Start date      =2019-11-12
 
|Title            =25th ACM Symposium on Virtual Reality Software and Technology
 
|Title            =25th ACM Symposium on Virtual Reality Software and Technology
 
|Accepted papers  =25
 
|Accepted papers  =25
|Submitted papers =180}}
+
|Submitted papers =180
 +
}}
 
==Topics==
 
==Topics==
 
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices  
 
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices  

Latest revision as of 03:55, 6 December 2021


Event Rating

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List of all ratings can be found at VRST 2019/rating

VRST 2019
25th ACM Symposium on Virtual Reality Software and Technology
Event in series VRST
Dates 2019-11-12 (iCal) - 2019-11-15
Homepage: https://vrst.acm.org/vrst2019/
Location
Location: AU/NSW/Parramatta, AU/NSW, AU
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Important dates
Abstracts: 2019/07/19
Papers: 2019/07/19
Posters: 2019/08/15
Demos: 2019/08/15
Notification: 2019/09/15
Accepted short papers: 14
Papers: Submitted 180 / Accepted 25 (13.9 %)
Committees
General chairs: Tomas Trescak
PC chairs: Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
Demo chairs: Richard Skarbez, Anton Bogdanovych
Table of Contents

Topics

  • Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal systems for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing, and/or sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR and Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time and physically based rendering
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications e.g. training systems, medical systems
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR