Difference between revisions of "I3D 2020"
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{{Event | {{Event | ||
+ | |Acronym=I3D 2020 | ||
+ | |Title=ACM-SIGRAPH Interactive 3D Graphics | ||
+ | |Series=I3D | ||
+ | |Type=Conference | ||
+ | |Start date=2020/09/15 | ||
+ | |End date=2020/09/17 | ||
|Submission deadline=2019/12/20 | |Submission deadline=2019/12/20 | ||
+ | |Homepage=http://i3dsymposium.github.io/2020/ | ||
|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
+ | |City=San Francisco | ||
+ | |State=California | ||
+ | |Country=United States | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
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Topics include, but are not limited to: | Topics include, but are not limited to: |
Revision as of 15:37, 3 November 2021
Event Rating
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List of all ratings can be found at I3D 2020/rating
I3D 2020 | |
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ACM-SIGRAPH Interactive 3D Graphics
| |
Event in series | I3D |
Dates | 2020/09/15 (iCal) - 2020/09/17 |
Homepage: | http://i3dsymposium.github.io/2020/ |
Twitter account: | @I3DCONF |
Location | |
Location: | San Francisco, California, United States |
Important dates | |
Submissions: | 2019/12/20 |
Committees | |
General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
Table of Contents | |
Tweets by @I3DCONF| colspan="2" style="padding-top: 2px; " | |
Topics include, but are not limited to: * Real-time rendering * Physics-based animation * Virtual and augmented reality * Deep learning for graphics and simulation * Collision detection * Real-time computer vision * Navigation in virtual environments * Texture synthesis * Real-time post-processing effects * Interactive 3D modeling * Level-of-detail approaches * Pre-computed lighting for real-time applications * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Impostors and image-based techniques * Motion synthesis and path planning * Interaction devices and techniques * Interactive visualization * User studies of interactive techniques * Sketch-based 3D interaction * Highly-interactive video game techniques * Content generation techniques for real-time applications