Difference between revisions of "SCA 2019"
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|has Keynote speaker=Uri Ascher, L. Mahadevan | |has Keynote speaker=Uri Ascher, L. Mahadevan | ||
|Acronym=SCA 2019 | |Acronym=SCA 2019 | ||
− | |End date=2019 | + | |End date=2019-07-28 |
|Series =SCA | |Series =SCA | ||
|Type =Conference | |Type =Conference | ||
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|State =US/CA | |State =US/CA | ||
|City =US/CA/Los Angeles | |City =US/CA/Los Angeles | ||
+ | |Year =2019 | ||
|Homepage=https://sca2019.kaist.ac.kr/wordpress/ | |Homepage=https://sca2019.kaist.ac.kr/wordpress/ | ||
− | |Start date=2019 | + | |Start date=2019-07-26 |
|Title =18th ACM SIGGRAPH / Eurographics Symposium on Computer Animation | |Title =18th ACM SIGGRAPH / Eurographics Symposium on Computer Animation | ||
|Accepted papers=12 | |Accepted papers=12 |
Revision as of 03:32, 19 November 2021
Event Rating
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List of all ratings can be found at SCA 2019/rating
SCA 2019 | |
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18th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
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Event in series | SCA |
Dates | 2019-07-26 (iCal) - 2019-07-28 |
Homepage: | https://sca2019.kaist.ac.kr/wordpress/ |
Location | |
Location: | US/CA/Los Angeles, US/CA, US |
Papers: | Submitted 39 / Accepted 12 (30.8 %) |
Committees | |
PC chairs: | Christopher Batty, Jin Huang |
PC members: | Mridul Aanjaneya, Sheldon Andrews, Thomas Auzinger, Moritz Baecher, Thabo Beeler, Jan Bender |
Keynote speaker: | Uri Ascher, L. Mahadevan |
Table of Contents | |
Topics
We invite work on a broad range of animation topics, including:
* 2D, 3D, and N-D animation systems * Autonomous characters * Clothing and hair animation and simulation * Expressive motion / communication * Facial animation * Fabrication of dynamic objects and characters * Group and crowd behavior * Intuitive interfaces for creating and editing animations * Mathematical foundations of animation * Methods of control and artistic direction of simulations * Nature in motion (natural phenomena, plants, clouds, …) * New time-based art forms on the computer * Novel time-varying phenomena * Perceptual foundations and metrics for animation * Physical realism / measuring the real world for animation * Physical simulation * Fluid animation * Planning / learning / optimization for animation * Real-time and interactive methods * Camera control methods for computer animation * Sound and speech for animation
as well as related problems and techniques in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and beyond.