Difference between revisions of "SCA 2020"
Jump to navigation
Jump to search
(modified through wikirestore by orapi) |
(modified through wikirestore by orapi) |
||
Line 1: | Line 1: | ||
{{Event | {{Event | ||
+ | |Acronym=SCA 2020 | ||
+ | |Title=Symposium on Computer Animation | ||
+ | |Series=SCA | ||
+ | |Type=Conference | ||
+ | |Start date=September 2020 | ||
+ | |End date=September 2020 | ||
|Submission deadline=2020/05/07 | |Submission deadline=2020/05/07 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Homepage=http://computeranimation.org/# | |Homepage=http://computeranimation.org/# | ||
− | | | + | |City=Montréal |
− | | | + | |Country=Online |
}} | }} | ||
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later). | The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later). |
Revision as of 09:49, 11 March 2022
Event Rating
median | worst |
---|---|
List of all ratings can be found at SCA 2020/rating
SCA 2020 | |
---|---|
Symposium on Computer Animation
| |
Event in series | SCA |
Dates | September 2020 (iCal) - September 2020 |
Homepage: | http://computeranimation.org/# |
Location | |
Location: | Montréal, Online |
Important dates | |
Submissions: | 2020/05/07 |
Table of Contents | |
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).
Topics
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- Autonomous characters
- Clothing animation and simulation
- Expressive motion / communication
- Facial animation
- Group and crowd behavior
- Intuitive interfaces for creating and editing animations
- Mathematical foundations of animation
- Methods of control and artistic direction of simulations
- Machine learning techniques for animation
- Nature in motion (natural phenomena, plants, clouds, …)
- New time-based art forms on the computer
- Novel time-varying phenomena
- Perceptual metrics and foundations of animation
- Physical realism / measuring the real world for animation
- Physical simulation
- Fluid animation
- Planning / learning / optimization for animation
- Real-time and interactive methods
- Camera control methods for computer animation
- Sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.