Difference between revisions of "SCA 2020"
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(modified through wikirestore by Th) |
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{{Event | {{Event | ||
+ | |Submission deadline=2020/05/07 | ||
|Acronym=SCA 2020 | |Acronym=SCA 2020 | ||
− | | | + | |End date=2020/09/25 |
− | |Series=SCA | + | |Series =SCA |
− | |Type=Conference | + | |Type =Conference |
− | | | + | |Country=FR |
− | | | + | |State =FR/OCC |
− | | | + | |City =FR/OCC/Montréal |
|Homepage=http://computeranimation.org/# | |Homepage=http://computeranimation.org/# | ||
− | | | + | |Start date=2020/09/25 |
− | + | |Title =Symposium on Computer Animation}} | |
− | | | ||
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later). | The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later). | ||
== Topics == | == Topics == |
Revision as of 02:25, 25 October 2021
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SCA 2020 | |
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Symposium on Computer Animation
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Event in series | SCA |
Dates | 2020/09/25 (iCal) - 2020/09/25 |
Homepage: | http://computeranimation.org/# |
Location | |
Location: | FR/OCC/Montréal, FR/OCC, FR |
Important dates | |
Submissions: | 2020/05/07 |
Table of Contents | |
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).
Topics
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- Autonomous characters
- Clothing animation and simulation
- Expressive motion / communication
- Facial animation
- Group and crowd behavior
- Intuitive interfaces for creating and editing animations
- Mathematical foundations of animation
- Methods of control and artistic direction of simulations
- Machine learning techniques for animation
- Nature in motion (natural phenomena, plants, clouds, …)
- New time-based art forms on the computer
- Novel time-varying phenomena
- Perceptual metrics and foundations of animation
- Physical realism / measuring the real world for animation
- Physical simulation
- Fluid animation
- Planning / learning / optimization for animation
- Real-time and interactive methods
- Camera control methods for computer animation
- Sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.