Difference between revisions of "Web3D 2017"
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{{Event | {{Event | ||
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|Has host organization=ACM | |Has host organization=ACM | ||
|has general chair=Matt Adcock, Tomasz Bednarz | |has general chair=Matt Adcock, Tomasz Bednarz | ||
|has program chair=Vince Marchetti, Jakub Flotyński, Chris Thorne | |has program chair=Vince Marchetti, Jakub Flotyński, Chris Thorne | ||
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|Accepted short papers=3 | |Accepted short papers=3 | ||
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3055624#issue-downloads | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3055624#issue-downloads | ||
|has Proceedings DOI=https://doi.org/10.1145/3055624 | |has Proceedings DOI=https://doi.org/10.1145/3055624 | ||
|has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3055624 | |has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3055624 | ||
| − | |State=AU/QLD}} | + | |Acronym=Web3D 2017 |
| + | |End date=2017/06/07 | ||
| + | |Series =Web3D | ||
| + | |Type =Conference | ||
| + | |Country=AU | ||
| + | |State =AU/QLD | ||
| + | |City =AU/QLD/Brisbane | ||
| + | |Start date=2017/06/05 | ||
| + | |Title =22nd International Conference on 3D Web Technology | ||
| + | |Accepted papers=20 | ||
| + | |Submitted papers=39}} | ||
==Topics== | ==Topics== | ||
*research on simulation and training using Web3D | *research on simulation and training using Web3D | ||
Revision as of 19:39, 3 November 2021
Event Rating
| median | worst |
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List of all ratings can be found at Web3D 2017/rating
| Web3D 2017 | |
|---|---|
22nd International Conference on 3D Web Technology
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| Event in series | Web3D |
| Dates | 2017/06/05 (iCal) - 2017/06/07 |
| Location | |
| Location: | AU/QLD/Brisbane, AU/QLD, AU |
| Accepted short papers: | 3 |
| Papers: | Submitted 39 / Accepted 20 (51.3 %) |
| Committees | |
| General chairs: | Matt Adcock, Tomasz Bednarz |
| PC chairs: | Vince Marchetti, Jakub Flotyński, Chris Thorne |
| Table of Contents | |
Topics
- research on simulation and training using Web3D
- enabling technology of web-aware
- interactive 3D graphics from mobile devices up to high-end immersive environments
- the use of ubiquitous multimedia across a wide range of applications and environments