Difference between revisions of "I3D 2018"

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{{Event
 
{{Event
|Acronym=I3D 2018
 
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
 
|Series=I3D
 
|Type=Conference
 
|Start date=2018/05/15
 
|End date=2018/05/18
 
 
|Submission deadline=2017/12/29
 
|Submission deadline=2017/12/29
|Homepage=http://i3dsymposium.github.io/2018/
 
 
|Twitter account=@I3DCONF
 
|Twitter account=@I3DCONF
|City=Montreal
 
|State=Quebec
 
|Country=Canada
 
 
|Has host organization=Association for Computing Machinery
 
|Has host organization=Association for Computing Machinery
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 +
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834
 +
|Acronym=I3D 2018
 +
|End date=2018/05/18
 +
|Series=I3D
 +
|Type =Conference
 +
|Country=CA
 +
|State=CA/QC
 +
|City =CA/QC/Montreal
 +
|Homepage=http://i3dsymposium.github.io/2018/
 +
|Start date=2018/05/15
 +
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
 +
|Accepted papers=42
 
|Submitted papers=70
 
|Submitted papers=70
|Accepted papers=42
 
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834
 
 
}}
 
}}
 
   Topics include, but are not limited to:
 
   Topics include, but are not limited to:

Revision as of 20:48, 3 November 2021


Event Rating

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List of all ratings can be found at I3D 2018/rating

I3D 2018
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Event in series I3D
Dates 2018/05/15 (iCal) - 2018/05/18
Homepage: http://i3dsymposium.github.io/2018/
Twitter account: @I3DCONF
Location
Location: CA/QC/Montreal, CA/QC, CA
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Important dates
Submissions: 2017/12/29
Papers: Submitted 70 / Accepted 42 (60 %)
Committees
General chairs: Morgan McGuire, Derek Nowrouzezahrai
Table of Contents
Tweets by @I3DCONF| colspan="2" style="padding-top: 2px; " |
 Topics include, but are not limited to:
  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • Physics-based animation
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction