AMBIENT 2021

From OPENRESEARCH i5 copy Wiki
Revision as of 17:46, 13 January 2021 by Wf (talk | contribs) (pushed from or by wikipush)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Event
Name Value
isA Event
Acronym AMBIENT 2021
Title The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies
Start date 2021/10/03
End date 2021/10/07
Homepage https://www.iaria.org/conferences2021/AMBIENT21.html
... ...

Onsite and Online Options: In order to accommodate a large number of situations, we are offering the option for either physical presence or virtual participation (pdf slides or pre-recorded videos). AMBIENT 2021, The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies October 03, 2021 to October 07, 2021 - Barcelona, Spain ISBN: 978-1-61208-889-1

  • AMBIENT 2021 is colocated with the following events as part of NexTech 2021 Congress:
  • UBICOMM 2021, The Fifteenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
  • ADVCOMP 2021, The Fifteenth International Conference on Advanced Engineering Computing and Applications in Sciences
  • SEMAPRO 2021, The Fifteenth International Conference on Advances in Semantic Processing
  • AMBIENT 2021, The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies
  • EMERGING 2021, The Thirteenth International Conference on Emerging Networks and Systems Intelligence
  • DATA ANALYTICS 2021, The Tenth International Conference on Data Analytics
  • GLOBAL HEALTH 2021, The Tenth International Conference on Global Health Challenges
  • CYBER 2021, The Sixth International Conference on Cyber-Technologies and Cyber-Systems


AMBIENT 2021 conference tracks:

Ambient computing environments, sensors and hardware Fundamental for ambient computing and mechanisms; Environmental sensing and computing; Distributed ambient and artificial intelligence; Autonomic ambient networks and communications; Smart environments and applications; Ubiquitous and mobile computing

Ambient computing and modeling Sentient Computing; Tracking and sensing networks; Location-based computing; Ambient context modeling and reasoning; Context-aware computing; Local and global sensing; Multi-sensory and multi-modal fusion; Citizen-oriented urban computing

Affective computing and emotional intelligence Frameworks for affective computing; Principles in emotional intelligence; Concepts in affective robotics; Social aspects of affective computing; Ambient systems embedding emotional intelligence; Empathy in artificial agents; Human-centric obedience towards virtual agents; Affective gaming; Deep multitask learning; Apps for body perceptions and emotions; Multi-sensing and human behavior; Active sensing system for distress detection; Recognition of facial emotions; Automatic prediction of depression and anxiety; Mitigate public speaking anxiety; Prediction of emotion from heartbeat; Conveying emotional awareness; Emotional intelligence; Happiness entailment; Cooperative machine learning; Emotion prediction; Emotion recognition; Emotion in ambiguous speech

Ambient devices, applications and systems Ambient media and devices; Ambient content and methods for adding intelligence to media objects; Sentient offices; Smart phones; Glasses and filters for ambient game and movie; Social networks and social computing; Semantic-location; Body sensors; Wearable devices; Smart sensors; Smart technologies (smart home, smart metering, smart grids, smart sensors, smart home appliances, etc.)

Ambient services, technology and platforms Personalized services; Ambient assisted living (AAL) ; Social games; Domotics (Home Automation) ; Domestic robotics; Intelligent homes; Tele-care and Telemedicine; Mobile media; Mobile learning; Emergency services; Ambient-oriented technologies (wireless, social networks) ; Universal access; Ambient platforms; Ambient and mobile social networks

User Friendly Interfaces Haptic interfaces; Smart user interfaces; Ambient interfaces (touch, gesture, haptics, biometrics) ; Multimodal interfaces and interaction

Ambient Business Models, Privacy and Trust Business model and business cases, security, privacy and trust, Real-life implementations