Difference between revisions of "3DUI 2017"

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== Topics ==
 
* Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics:
 
* Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics:
  

Revision as of 09:45, 10 March 2021

3DUI 2017
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017, Los Angeles, CA, USA, March 18-19, 2017
Dates 2017/03/18 (iCal) - 2017/03/22
Homepage: http://ieeevr.org/2017/
Location
Location: Los Angeles, California
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Table of Contents


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Topics

  • Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics:
    • Tracking and sensing
    • Input devices for VR/AR/MR
    • Advanced display technology
    • Immersive projection technology
    • Haptics, audio, and other non-visual interfaces
    • Modeling and simulation
    • Computer graphics techniques for VR/AR/MR
    • Virtual humans and avatars
    • Multi-user and distributed VR/AR/MR
    • VR systems and toolkits
    • 3D interaction for VR/AR/MR
    • 3D selection and 3D manipulation
    • Locomotion and navigation in virtual environments
    • User studies and evaluation
    • Perception, presence, virtual embodiment, and cognition
    • Teleoperation and telepresence
    • Applications of VR/AR/MR
    • Ethical issues in VR/AR/MR
    • Interactive storytelling in 360° videos