Difference between revisions of "3DUI 2017"
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== Topics == | == Topics == | ||
* Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics: | * Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics: |
Revision as of 03:17, 17 March 2021
3DUI 2017 | |
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2017 IEEE Symposium on 3D User Interfaces
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Event in series | 3DUI |
Dates | 2017/03/18 (iCal) - 2017/03/22 |
Homepage: | http://ieeevr.org/2017/ |
Location | |
Location: | Los Angeles, California, USA |
Table of Contents | |
Event
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Topics
- Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics:
- Tracking and sensing
- Input devices for VR/AR/MR
- Advanced display technology
- Immersive projection technology
- Haptics, audio, and other non-visual interfaces
- Modeling and simulation
- Computer graphics techniques for VR/AR/MR
- Virtual humans and avatars
- Multi-user and distributed VR/AR/MR
- VR systems and toolkits
- 3D interaction for VR/AR/MR
- 3D selection and 3D manipulation
- Locomotion and navigation in virtual environments
- User studies and evaluation
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Applications of VR/AR/MR
- Ethical issues in VR/AR/MR
- Interactive storytelling in 360° videos