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- |Title=Networked Learning Conference |Field=networked learning192 bytes (23 words) - 11:19, 17 February 2021
- |Title=Networked Learning Conference 2018 |Series=Networked Learning Conference2 KB (246 words) - 13:39, 17 February 2021
- |Title=Networked Learning Conference208 bytes (24 words) - 13:53, 17 February 2021
- | Title = 6th International Conference in Networked Learning542 bytes (58 words) - 12:31, 17 February 2021
- == Conference Theme: THE NETWORKED SOCIETY == Modern society is a networked society permeated by information technology (IT), which defines ECIS 2015's3 KB (436 words) - 06:09, 23 April 2021
- ..., Pervasive Emergency Management, Mobile Information Systems, Wireless and Networked Systems.1 KB (161 words) - 13:07, 17 February 2021
- * Cognitive Radar & Machine Learning * Multistatic, Networked and Distributed1 KB (161 words) - 14:06, 17 February 2021
- * Distributed Systems: Sensor Networks, Multi-Robot Systems, Networked Robots, Robot Soccer ...ms: ReinforcementLearning, BayesianTechniques, Graphical Models, Imitation Learning, Programming by Demonstration, Diagnostics2 KB (227 words) - 13:06, 17 February 2021
- Security and privacy in machine learning Networked control systems1 KB (164 words) - 14:08, 17 February 2021
- * Cognitive Radar & Maching Learning * Multistatic, Networked & Distributed2 KB (171 words) - 14:05, 17 February 2021
- * Norm learning and emergence <big>Area 6 – Learning and Adaptation6 KB (659 words) - 11:52, 17 February 2021
- * » networked control systems * » fuzzy deep learning2 KB (226 words) - 14:04, 17 February 2021
- ...communications, collaborative objects and the Internet of Things, machine learning, mobile and social sensing, and embedded systems design. Of special interes *Machine learning and deep learning on sensor data3 KB (412 words) - 13:54, 17 February 2021
- ...ompetition and ICT based catalyst effect in a number of domains to produce networked enriched communities. * e-Learning Ecosystems2 KB (279 words) - 12:21, 17 February 2021
- ...tion, etc.), or describes the integration of AI technologies (e.g. machine learning, logical inference, planning, etc.) into game AI architectures. ...me programming; distributed database techniques and consistency models for networked games; data management for games that cross physical and virtual worlds.9 KB (1,275 words) - 13:18, 17 February 2021
- ...ation, Intelligent transportation system, Manufacturing execution systems, Networked embedded controllers, Machine-to-machine, Condition based maintenance, SOA, ...network, Fuzzy systems, Genetic algorithm, Evolutionary computing, Machine learning, Data mining4 KB (561 words) - 12:25, 17 February 2021
- Technology is taking us to a world where myriads of heavily networked devices interact with the physical world in multiple ways, and at multiple Technology is taking us to a world where myriads of heavily networked devices interact with the physical world in multiple ways, and at multiple5 KB (694 words) - 12:19, 17 February 2021
- Distributed systems: Sensor networks, multi-robot systems, networked robots. ...ation, learning, and programming: Bayesian techniques, modeling, imitation learning, programming by demonstration.3 KB (459 words) - 12:24, 17 February 2021
- ...t is not an isolated activity within a company, but rather an activity of "networked individuals? ...s, collaboration, networking) that allow the individual for organizing her learning in a very personal way. They offer a construction set of small services to7 KB (872 words) - 12:28, 17 February 2021
- Web-based learning E-learning5 KB (604 words) - 13:05, 17 February 2021