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- ...le=FGE 2016 : FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design - International Workshop @ CHI PLAY '16, Austin, Texas |Field=gamification, game design, human computer interaction478 bytes (59 words) - 13:22, 17 February 2021
- aspects, gamification, cloud services and resources, universal design, - Gamification and Social Learning Artefacts3 KB (407 words) - 13:41, 17 February 2021
- * EDM for gamification and in educational games.4 KB (486 words) - 14:00, 17 February 2021
- * Computer games and gamification4 KB (571 words) - 13:55, 17 February 2021
- • Gamification: How to Use of Game Play Mechanics in Your Business5 KB (530 words) - 13:12, 17 February 2021
- - Gamification for Learning5 KB (724 words) - 14:17, 17 February 2021
- * Engagement, motivations, incentives, and gamification.6 KB (866 words) - 14:03, 17 February 2021
- * Engagement, motivations, incentives, and gamification.7 KB (837 words) - 14:03, 17 February 2021