Difference between revisions of "3DUI 2015"

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(Created page with "{{Event |Acronym=3DUI 2015 |Title=2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 |Event type=symposium |Series=3DUI |Start date=2015/03/23 |End date=2015/03/24 |Country=...")
 
 
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{{Event
 
{{Event
 
|Acronym=3DUI 2015
 
|Acronym=3DUI 2015
|Title=2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015
+
|Title=2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015, Arles, France, March 23-24, 2015
 +
|Homepage=http://ieeevr.org/2015/
 
|Event type=symposium
 
|Event type=symposium
 
|Series=3DUI
 
|Series=3DUI
|Start date=2015/03/23
+
|Ordinal=22
|End date=2015/03/24
+
|Start date=2019-10-16
 
|Country=France
 
|Country=France
 
|City=Arles
 
|City=Arles
 
}}
 
}}
 
==Topics==
 
==Topics==
 +
*Immersive gaming
 +
* 3D interaction for VR/AR/MR
 +
*    Input devices for VR/AR/MR
 +
*    Haptics, audio, and other non-visual interfaces
 +
*    VR systems and toolkits
 +
*    Augmented and mixed reality
 +
*    Computer graphics techniques for VR/AR/MR
 +
*    Advanced display technology
 +
*    Immersive projection technology
 +
*    Multi-user and distributed VR/AR/MR
 +
*    Serious games
 +
*    Tracking and sensing
 +
*    Modeling and simulation
 +
*    User studies and evaluation
 +
*    Perception, presence, and cognition
 +
*    Navigation
 +
*    Applications of VR/AR/MR
 +
*    Teleoperation and telepresence

Latest revision as of 09:35, 10 March 2021

3DUI 2015
2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015, Arles, France, March 23-24, 2015
Ordinal 22
Event in series 3DUI
Dates 2019-10-16 -
Homepage: http://ieeevr.org/2015/
Location
Location: Arles, France
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Table of Contents


Topics

  • Immersive gaming
  • 3D interaction for VR/AR/MR
  • Input devices for VR/AR/MR
  • Haptics, audio, and other non-visual interfaces
  • VR systems and toolkits
  • Augmented and mixed reality
  • Computer graphics techniques for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Multi-user and distributed VR/AR/MR
  • Serious games
  • Tracking and sensing
  • Modeling and simulation
  • User studies and evaluation
  • Perception, presence, and cognition
  • Navigation
  • Applications of VR/AR/MR
  • Teleoperation and telepresence