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  • ...le=FGE 2016 : FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design - International Workshop @ CHI PLAY '16, Austin, Texas |Field=gamification, game design, human computer interaction
    484 bytes (60 words) - 10:45, 8 March 2021
  • aspects, gamification, cloud services and resources, universal design, - Gamification and Social Learning Artefacts
    3 KB (408 words) - 11:11, 8 March 2021
  • * EDM for gamification and in educational games.
    4 KB (487 words) - 10:41, 8 March 2021
  • * Computer games and gamification
    4 KB (572 words) - 10:31, 8 March 2021
  • Gamification: How to Use of Game Play Mechanics in Your Business
    5 KB (531 words) - 11:23, 8 March 2021
  • - Gamification for Learning
    5 KB (727 words) - 10:37, 8 March 2021
  • * Engagement, motivations, incentives, and gamification.
    6 KB (867 words) - 10:58, 8 March 2021
  • * Engagement, motivations, incentives, and gamification.
    7 KB (838 words) - 10:58, 8 March 2021