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- ...le=FGE 2016 : FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design - International Workshop @ CHI PLAY '16, Austin, Texas |Field=gamification, game design, human computer interaction484 bytes (60 words) - 10:45, 8 March 2021
- aspects, gamification, cloud services and resources, universal design, - Gamification and Social Learning Artefacts3 KB (408 words) - 11:11, 8 March 2021
- * EDM for gamification and in educational games.4 KB (487 words) - 10:41, 8 March 2021
- * Computer games and gamification4 KB (572 words) - 10:31, 8 March 2021
- • Gamification: How to Use of Game Play Mechanics in Your Business5 KB (531 words) - 11:23, 8 March 2021
- - Gamification for Learning5 KB (727 words) - 10:37, 8 March 2021
- * Engagement, motivations, incentives, and gamification.6 KB (867 words) - 10:58, 8 March 2021
- * Engagement, motivations, incentives, and gamification.7 KB (838 words) - 10:58, 8 March 2021