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- |Title=EICS 2017 : ACM SIGCHI Symposium on Engineering Interactive Computing Systems |Field=HCI, human computer interaction, interactive computing403 bytes (49 words) - 10:42, 8 March 2021
- |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games |Has host organization=Association for Computing Machinery1 KB (127 words) - 10:48, 8 March 2021
- | Title = Engineering Interactive Computing Systems ...on a wide range of topics and themes relating to the engineering of usable interactive computer systems.4 KB (575 words) - 12:21, 28 January 2021
- ...ense: from physical to virtual works as well as across all genres, such as interactive installations, performance, visual art, and (tangible) sculptures.<br> ..., interactive surfaces, augmented and mixed reality, ubiquitous computing, interactive art and performance, social and wearable robotics, hybrid games, embodied c2 KB (198 words) - 11:23, 8 March 2021
- The 24th ACM Symposium on Applied Computing Computing has been a primary gathering forum for applied computer5 KB (644 words) - 20:02, 17 February 2021
- ...e premier annual multimedia conference, covering all aspects of multimedia computing: from underlying technologies to applications, theory to practice, and serv Short Paper/Video Program/Interactive Art Program/ Short Paper/ Open Source/Doctor Program/Demo Proposal Submissi4 KB (481 words) - 20:02, 17 February 2021
- |Title=26th International Conference on DNA Computing and Molecular Programming ...he DNA26 conference virtually this year, 2020. We are aiming to provide an interactive experience for the conference, with a full program of contributed track A a2 KB (270 words) - 10:39, 8 March 2021
- |Acronym=FUTURE COMPUTING 2021 |Title=FUTURE COMPUTING 2021, The Thirteenth International Conference on Future Computational Techn6 KB (745 words) - 11:51, 8 March 2021
- | Title = Tenth Workshop on Mobile Computing Systems and Applications | Field = Mobile computing2 KB (243 words) - 12:31, 28 January 2021
- * Disappearing, ambient or tangible computing * Interactive public displays3 KB (322 words) - 12:29, 28 January 2021
- ...e=PyHPC 2017 : 7th Workshop on Python for High-Performance and Scientific Computing 7th Workshop on Python for High-Performance and Scientific Computing5 KB (613 words) - 11:16, 8 March 2021
- | Title = VIII Brazilian Symposium on Human Factors in Computing Systems ...raction is now part of daily life: we are already living within ubiquitous computing; we are working on overcoming access barriers and on inclusion of disadvant3 KB (502 words) - 19:49, 17 February 2021
- Accepted papers will be published in the Research in Computing Science journal, Ambient Assisted Living, Big Data, ubiquitous computing, and signal processing3 KB (439 words) - 10:50, 8 March 2021
- Interactive and Digital Media Wearable Computing3 KB (325 words) - 11:09, 8 March 2021
- ...and syntactic pattern recognition, neural networks and genetic algorithms, interactive image analysis and interpretation. Visual processing for communication and internet, wearable computing, augmented and virtual reality, human computer interfaces, multimedia datab2 KB (268 words) - 12:36, 28 January 2021
- ...to Computer Graphics, from Modelling to Rendering, including Animation and Interactive Environments. 4. Interactive Environments4 KB (506 words) - 12:28, 28 January 2021
- ...ed to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. 4. INTERACTIVE ENVIRONMENTS6 KB (726 words) - 10:46, 8 March 2021
- |Title=Seventh International Conference on Innovative Computing Technology Seventh International Conference on Innovative Computing Technology (INTECH 2017)5 KB (632 words) - 11:02, 8 March 2021
- ...ed to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. 4. INTERACTIVE ENVIRONMENTS6 KB (727 words) - 10:46, 8 March 2021
- ...tions) analytics; 3D Digitalization and augmented virtual reality; Museums interactive exploration; Social media influence. ...; Capturing emotions in sounds and music computing; Expressing emotions in interactive entertainment; Expressing emotions in multimedia and multimodal systems; Em9 KB (1,069 words) - 10:48, 8 March 2021