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  • |Title=Networked Learning Conference |Field=networked learning
    192 bytes (23 words) - 11:27, 17 February 2021
  • |Title=Networked Learning Conference 2018 |Series=Networked Learning Conference
    2 KB (247 words) - 11:12, 8 March 2021
  • |Title=Networked Learning Conference
    208 bytes (24 words) - 20:05, 17 February 2021
  • | Title = 6th International Conference in Networked Learning
    542 bytes (58 words) - 20:05, 17 February 2021
  • == Conference Theme: THE NETWORKED SOCIETY == Modern society is a networked society permeated by information technology (IT), which defines ECIS 2015's
    3 KB (435 words) - 10:40, 8 March 2021
  • ..., Pervasive Emergency Management, Mobile Information Systems, Wireless and Networked Systems.
    1 KB (161 words) - 12:32, 28 January 2021
  • * Distributed Systems: Sensor Networks, Multi-Robot Systems, Networked Robots, Robot Soccer ...ms: ReinforcementLearning, BayesianTechniques, Graphical Models, Imitation Learning, Programming by Demonstration, Diagnostics
    2 KB (228 words) - 11:17, 8 March 2021
  • * Cognitive Radar & Machine Learning * Multistatic, Networked and Distributed
    1 KB (162 words) - 11:16, 8 March 2021
  • Security and privacy in machine learning Networked control systems
    1 KB (165 words) - 11:05, 8 March 2021
  • * Cognitive Radar & Maching Learning * Multistatic, Networked & Distributed
    2 KB (172 words) - 11:17, 8 March 2021
  • * Norm learning and emergence <big>Area 6 – Learning and Adaptation
    6 KB (659 words) - 10:25, 8 March 2021
  • * » networked control systems * » fuzzy deep learning
    2 KB (227 words) - 10:46, 8 March 2021
  • ...communications, collaborative objects and the Internet of Things, machine learning, mobile and social sensing, and embedded systems design. Of special interes *Machine learning and deep learning on sensor data
    3 KB (413 words) - 11:02, 8 March 2021
  • ...ompetition and ICT based catalyst effect in a number of domains to produce networked enriched communities. * e-Learning Ecosystems
    2 KB (279 words) - 12:17, 28 January 2021
  • ...tion, etc.), or describes the integration of AI technologies (e.g. machine learning, logical inference, planning, etc.) into game AI architectures. ...me programming; distributed database techniques and consistency models for networked games; data management for games that cross physical and virtual worlds.
    9 KB (1,275 words) - 12:26, 28 January 2021
  • ...ation, Intelligent transportation system, Manufacturing execution systems, Networked embedded controllers, Machine-to-machine, Condition based maintenance, SOA, ...network, Fuzzy systems, Genetic algorithm, Evolutionary computing, Machine learning, Data mining
    4 KB (561 words) - 12:36, 28 January 2021
  • Distributed systems: Sensor networks, multi-robot systems, networked robots. ...ation, learning, and programming: Bayesian techniques, modeling, imitation learning, programming by demonstration.
    3 KB (459 words) - 12:28, 28 January 2021
  • Technology is taking us to a world where myriads of heavily networked devices interact with the physical world in multiple ways, and at multiple Technology is taking us to a world where myriads of heavily networked devices interact with the physical world in multiple ways, and at multiple
    5 KB (694 words) - 12:07, 28 January 2021
  • ...t is not an isolated activity within a company, but rather an activity of "networked individuals? ...s, collaboration, networking) that allow the individual for organizing her learning in a very personal way. They offer a construction set of small services to
    7 KB (872 words) - 19:59, 17 February 2021
  • Web-based learning E-learning
    5 KB (604 words) - 20:24, 17 February 2021

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