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- |Title=2020 Asia-Singapore Conference on Sport Science |Field=Sport Science2 KB (244 words) - 10:27, 8 March 2021
- |Title=2021 Asia-Singapore Conference on Sport Science ‘LIVE’ |Field=Sport Science3 KB (464 words) - 11:48, 8 March 2021
- |Acronym=Science in Society 2011 |Title=Third International Conference on Science in Society 20111 KB (128 words) - 11:22, 8 March 2021
- |Acronym=Science in Society Conference 2012 |Title=Fourth International Conference on Science in Society1 KB (123 words) - 11:22, 8 March 2021
- |Title=IJBES 2017 : International Journal of Biomedical Engineering and Science INTERNATIONAL JOURNAL OF BIOMEDICAL ENGINEERING AND SCIENCE (IJBES)4 KB (504 words) - 11:00, 8 March 2021
- |Title=International Congress on Sports Science Research and Technology Support (icSPORTS 2013) |Field=Sports Science3 KB (385 words) - 11:06, 8 March 2021
- - Science, Technology, Engineering and Mathematics (STEM) - Science Education6 KB (778 words) - 11:25, 8 March 2021
- * Sport, News and Entertainment Dave Price (Computer Science, University of Wales, Aberystwyth, UK)8 KB (1,011 words) - 20:04, 17 February 2021
- ...ive television, car/train/flight games, music and system distribution, and sport entertainment led to ubiquitous systems. These systems use mobile, wearable **Technologies for sport and entertainment18 KB (2,409 words) - 10:53, 8 March 2021
- The International Association of Science and Technology for Development (IASTED)[http://www.iasted.org] ...1964 and 1976 Winter Olympics, Innsbruck is ideally located for the winter sport enthusiast, and offers beautiful views for those seeking the charm of a che9 KB (1,279 words) - 10:30, 8 March 2021
- ...Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable techn ...ting; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Econom14 KB (1,805 words) - 10:53, 8 March 2021
- ...Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable techn ...ting; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Econom15 KB (1,922 words) - 10:53, 8 March 2021
- SIMULATION IN COMPUTER SCIENCE o Sport stimulation (technological innovations)38 KB (4,832 words) - 19:53, 17 February 2021