GRAPP 2013

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GRAPP 2013
8th International Conference on Computer Graphics Theory and Applications
Subevent of VISIGRAPP 2013
Dates 2013-02-21 (iCal) - 2013-02-24
Homepage: http://www.grapp.visigrapp.org
Location
Location: ES/CT/Barcelona, ES/CT, ES
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Important dates
Papers: 2012/07/31
Submissions: 2012/07/31
Notification: 2012/11/02
Camera ready due: 2012/11/23
Table of Contents

Scope

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

Conference Areas

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY AND MODELING 2. RENDERING 3. ANIMATION AND SIMULATION 4. INTERACTIVE ENVIRONMENTS 5. SOCIAL AGENTS IN COMPUTER GRAPHICS


AREA 1: GEOMETRY AND MODELING

   Modeling and Algorithms
   Scene and Object Modeling
   Modeling of Natural Scenes and Phenomena
   Image-Based Modeling
   Solid and Heterogeneous Modeling
   Geometric Computing
   Surface Modeling
   Physics-Based Modeling
   Sketch-Based Modelling
   Multi-Resolution Modeling
   Fundamental Methods and Algorithms
   Model Validation
   Texture Models, Analysis, and Synthesis
   Reflection and Illumination Models
   Anthropometric Virtual Human Models
   CAGD/CAD/CAM Systems

AREA 2: RENDERING

   Real-Time Rendering
   Systems and Software Architectures for Rendering
   Volume Rendering
   Rendering Algorithms
   Image-Based Rendering
   Lighting and Appearance
   Non-Photorealistic Rendering, Painting-like rendering, Drawing
   Rendering Hardware
   Point-Based Rendering
   Shadows, Translucency and Visibility
   High-Performance Computing and Parallel Rendering
   Audio/Sound Rendering

AREA 3: ANIMATION AND SIMULATION

   Animation Algorithms and Techniques
   Real-time Visual Simulation
   Special Effects
   Facial Animation
   Animation Systems
   Animation and Simulation of Natural Environments
   Behavioural Animation
   Animation from Motion Capture
   Character Animation
   Plausible Motion Simulation
   Animation of Particle Systems
   Animation Languages
   Human Figure Animation
   Motion Control
   Crowd Simulation
   Physics-based Animation
   Image-based Animation
   Knowledge-based Animation
   Modeling and Simulation for Education and Training
   Motion Synthesis
   Retargeting of Motion Capture Data
   Animation Retargeting

AREA 4: INTERACTIVE ENVIRONMENTS

   Augmented, Mixed and Virtual Environments
   Virtual Tours
   Hardware Technologies for Augmented, Mixed and Virtual Environments
   Collaborative Augmented, Mixed and Virtual Environments
   Distributed Augmented, Mixed and Virtual Reality
   Collision Detection
   Real-time Graphics
   Advanced User Interfaces
   Mobile Interfaces
   Graphical Interfaces
   Virtual Humans and Artificial Life
   Graphics in Computer Games
   Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
   Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
   Non-Desktop Interfaces
   Sketch-based Interfaces
   Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
   Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
   e-Learning Applications and Computer Graphics
   Games for Education and Training
   Evaluation of Human Performance and Usability in Virtual Environments

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

   Social Agents and Avatars
   Emotion and Personality
   Autonomous Actors
   Artificial Inteligence based Animation
   Social and Conversational Agents
   Inter-Agent Communication
   Social Behavior
   Gesture Generation
   Emotional and Social Interaction with Virtual Agents


PUBLICATIONS All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support. All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/). A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book. The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI.


Important Dates

Conference Date: 21 - 24 February, 2013

Regular Paper Submission: July 31, 2012 Authors Notification (regular papers): November 2, 2012 Final Regular Paper Submission and Registration: November 23, 2012


GRAPP Secretariat

Address: Av. D. Manuel I, 27A, 2º esq.

            2910-595 Setúbal - Portugal

Tel.: +351 265 520 184 Fax: +44 203 014 5434

e-mail: grapp.secretariat@insticc.org Web: http://www.grapp.visigrapp.org