VR
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Event series
VR | |
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IEEE Virtual Reality Conference and 3D User Interfaces
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Categories: Virtual reality
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WikiDataId: | Q105455915 |
Scholia: | https://scholia.toolforge.org/event-series/Q105455915 |
DblpSeries: | vr |
CORE Rank (2017): | A |
Avg. acceptance rate: | 13.2 |
Avg. acceptance rate (last 5 years): | 13.2 |
Table of Contents | |
IEEE Virtual Reality Conference and 3D User Interfaces (VR) has an average acceptance rate of 13.2% (last 5 years 13.2%).
Events
There are 2 events of the series VR known to this wiki: VR 2017, VR 2021
OrdinalOrdinal of the event e.g. 1 for 1st. | Year | From | To | City | Country | presence | Homepage | GND | dblp | WikiCFP | WikidataUsed to provide the identifier with which an entity is indexed in Wikidata. | Submitted papers | Acceptance rate | |
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VR 2021 | 28 | 2021 | Mar 27 | Apr 3 | Lisbon | Online | http://ieeevr.org/2021/ | |||||||
VR 2017 | 24 | 2017 | Mar 18 | Mar 22 | Los Angeles | US | http://ieeevr.org/2017/ | 174 | 13.2 |
Submission/Acceptance
Locations
About the IEEEVR Conference
Since 1993, the IEEE Virtual Reality Conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.